- Attack
- 234
- Defense
- 159
- HP
- 207
100% CP
- RaidsLv20
- 1,746
- min 1,667
- Weather boostLv25
- 2,183
- min 2,084
- MaxLv50
- 3,455
- Lv40 3,056
At a glance
Basics
Machamp is a Fighting-type Pokémon. Its 100% IV CP is 1,746 at level 20 (raids, eggs and research), 2,183 at weather-boosted level 25 and up to 3,455 at level 50. It is weak to Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark attacks. In raids, Counter + Dynamic Punch is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Superpower Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,455 / 3,496
Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Counter
Dynamic PunchBest100% efficiency15.4TDO 412 - 2
Karate Chop*
Dynamic Punch96% efficiency14.8TDO 395 - 3
Counter
Close Combat91% efficiency14.0TDO 375 - 4
Bullet Punch
Dynamic Punch89% efficiency13.6TDO 364 - 5
Counter
Cross Chop88% efficiency13.5TDO 361
Top 5 of 24 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
CounterBestFighting · 1s · STAB | 13 | +9 | 15.6 | 9 |
Karate Chop*Fighting · 1s · STAB | 10 | +13 | 12 | 13 |
Bullet PunchSteel · 1s | 10 | +11 | 10 | 11 |
Charged Attack8
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Dynamic PunchBestFighting · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
Close CombatFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Payback*Dark · 2s | 95 | 100 | 47.5 | 0.95 |
Stone Edge*Rock · 2.5s | 105 | 100 | 42 | 1.05 |
Cross ChopFighting · 1.5s · STAB | 50 | 50 | 40 | 1.2 |
Heavy SlamSteel · 2s | 70 | 50 | 35 | 1.4 |
Submission*Fighting · 2s · STAB | 55 | 50 | 33 | 1.32 |
Rock SlideRock · 2.5s | 75 | 50 | 30 | 1.5 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Machamp's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 148.8
- Actual Defense
- 103.9
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Karate Chop*
Dynamic PunchBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,056 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 11 | 18.5 | 1,500 | 100.0% |
| 2 | 0 | 11 | 15 | 18.5 | 1,500 | 99.8% |
| 3 | 0 | 15 | 9 | 18.5 | 1,497 | 99.8% |
| 4 | 0 | 12 | 13 | 18.5 | 1,498 | 99.6% |
| 5 | 1 | 14 | 9 | 18.5 | 1,499 | 99.6% |
| 6 | 4 | 15 | 14 | 18 | 1,499 | 99.5% |
| 7 | 1 | 11 | 13 | 18.5 | 1,500 | 99.5% |
| 8 | 0 | 13 | 12 | 18.5 | 1,499 | 99.4% |
| 9 | 0 | 13 | 11 | 18.5 | 1,495 | 99.4% |
| 10 | 1 | 15 | 8 | 18.5 | 1,500 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- MachampViewing100 Candy0 Candy if tradedBest moves
Counter
Dynamic Punch
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves











FightingSTAB 1.2×Counter · Karate Chop · Close Combat · Cross Chop · Dynamic Punch · SubmissionSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
RockRock Slide · Stone EdgeSuper effective ×1.6
Fire
Ice
Flying
Bug
SteelBullet Punch · Heavy SlamSuper effective ×1.6
Ice
Rock
Fairy
DarkPaybackSuper effective ×1.6
Psychic
Ghost
Events2 past
No upcoming events are known yet.
- 2025.05.24Community Day Classic: Machop · Exclusive move: Payback
- 2021.01.16Community Day: Machop · Exclusive move: Payback

