- Attack
- 272
- Defense
- 97
- HP
- 155
100% CP
- RaidsLv20
- 1,413
- min 1,337
- Weather boostLv25
- 1,766
- min 1,671
- MaxLv50
- 2,796
- Lv40 2,473
At a glance
Basics
Aegislash (Blade Forme) is a Steel/Ghost-type Pokémon. Its 100% IV CP is 1,413 at level 20 (raids, eggs and research), 1,766 at weather-boosted level 25 and up to 2,796 at level 50. It is weak to Fire/Ground/Ghost/Dark attacks (1.6×). It resists Grass/Ice/Fighting/Flying/Psychic/Rock/Dragon/Steel/Fairy/Bug/Normal/Poison attacks. In raids, Psycho Cut + Shadow Ball is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Royal Sword Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,796 / 2,829
Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Psycho Cut
Shadow BallBest100% efficiency17.6TDO 232 - 2
Air Slash
Shadow Ball96% efficiency16.9TDO 223 - 3
Air Slash
Gyro Ball81% efficiency14.2TDO 188 - 4
Psycho Cut
Gyro Ball81% efficiency14.2TDO 187 - 5
Air Slash
Flash Cannon76% efficiency13.4TDO 176
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Psycho CutBestPsychic · 0.5s | 4 | +7 | 8 | 14 |
Air SlashFlying · 1s | 12 | +8 | 12 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Shadow BallBestGhost · 3s · STAB | 100 | 50 | 40 | 2.4 |
Flash CannonSteel · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Gyro BallSteel · 3.5s · STAB | 85 | 50 | 29.1 | 2.04 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Aegislash (Blade Forme)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 171.5
- Actual Defense
- 66.9
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Psycho Cut
Shadow BallBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,473 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 22.5 | 1,500 | 100.0% |
| 2 | 0 | 14 | 14 | 22.5 | 1,495 | 100.0% |
| 3 | 0 | 15 | 13 | 22.5 | 1,498 | 100.0% |
| 4 | 2 | 13 | 14 | 22.5 | 1,499 | 99.8% |
| 5 | 2 | 15 | 11 | 22.5 | 1,500 | 99.7% |
| 6 | 5 | 15 | 15 | 22 | 1,500 | 99.5% |
| 7 | 1 | 13 | 15 | 22.5 | 1,498 | 99.5% |
| 8 | 1 | 13 | 14 | 22.5 | 1,494 | 99.5% |
| 9 | 1 | 14 | 13 | 22.5 | 1,496 | 99.4% |
| 10 | 0 | 13 | 9 | 23 | 1,499 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Ground
Ghost
Dark - ×0.625
Grass
Ice
Fighting
Flying
Psychic
Rock
Dragon
Steel
Fairy - ×0.39
Bug - ×0.244
Normal
Poison
Show all 18 types
Normal×0.244
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×0.625
Poison×0.244
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.39
Rock×0.625
Ghost×1.6
Dragon×0.625
Dark×1.6
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves










