- Attack
- 177
- Defense
- 165
- HP
- 200
100% CP
- RaidsLv20
- 1,347
- min 1,279
- Weather boostLv25
- 1,685
- min 1,599
- MaxLv50
- 2,667
- Lv40 2,359
At a glance
Basics
Malamar is a Dark/Psychic-type Pokémon. Its 100% IV CP is 1,347 at level 20 (raids, eggs and research), 1,685 at weather-boosted level 25 and up to 2,667 at level 50. It is most vulnerable to Bug attacks (2.56×) and also weak to Fairy attacks (1.6×). It resists Psychic attacks. In raids, Psycho Cut + Foul Play is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Overturning Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,667 / 2,698
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Psycho Cut
Foul PlayBest100% efficiency11.4TDO 304 - 2
Psywave
Foul Play100% efficiency11.4TDO 304 - 3
Psycho Cut
Hyper Beam90% efficiency10.3TDO 274 - 4
Psywave
Hyper Beam90% efficiency10.3TDO 274 - 5
Peck
Foul Play86% efficiency9.8TDO 262
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Psycho CutBestPsychic · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
PeckFlying · 1s | 10 | +10 | 10 | 10 |
PsywavePsychic · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Foul PlayBestDark · 2s · STAB | 70 | 50 | 42 | 1.68 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
SuperpowerFighting · 3s | 85 | 50 | 28.3 | 1.7 |
PsybeamPsychic · 3s · STAB | 65 | 50 | 26 | 1.56 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Malamar's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 114.7
- Actual Defense
- 107.5
- Actual HP
- 128
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Psycho Cut
Foul PlayBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,359 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 9 | 24.5 | 1,500 | 100.0% |
| 2 | 2 | 14 | 14 | 24 | 1,500 | 99.9% |
| 3 | 1 | 15 | 15 | 24 | 1,499 | 99.9% |
| 4 | 1 | 15 | 14 | 24 | 1,496 | 99.9% |
| 5 | 0 | 12 | 12 | 24.5 | 1,499 | 99.8% |
| 6 | 0 | 13 | 11 | 24.5 | 1,499 | 99.6% |
| 7 | 0 | 9 | 15 | 24.5 | 1,496 | 99.5% |
| 8 | 1 | 8 | 15 | 24.5 | 1,500 | 99.5% |
| 9 | 0 | 14 | 10 | 24.5 | 1,500 | 99.4% |
| 10 | 0 | 14 | 9 | 24.5 | 1,496 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- MalamarViewing50 CandyTurn your phone upside downBest moves
Psycho Cut
Foul Play
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Bug - ×1.6
Fairy - ×0.244
Psychic
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×0.244
Bug×2.56
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves











PsychicSTAB 1.2×Psycho Cut · Psywave · PsybeamSuper effective ×1.6
Fighting
Poison
DarkSTAB 1.2×Foul PlaySuper effective ×1.6
Psychic
Ghost
FightingSuperpowerSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
FlyingPeckSuper effective ×1.6
Grass
Fighting
Bug
NormalHyper BeamSuper effective ×1.6None (neutral or worse against every type)

