- Attack
- 115
- Defense
- 78
- HP
- 127
100% CP
- RaidsLv20
- 533
- min 489
- Weather boostLv25
- 666
- min 612
- MaxLv50
- 1,054
- Lv40 933
At a glance
Basics
Helioptile is a Electric/Normal-type Pokémon. Its 100% IV CP is 533 at level 20 (raids, eggs and research), 666 at weather-boosted level 25 and up to 1,054 at level 50. It is weak to Fighting/Ground attacks (1.6×). It resists Electric/Flying/Steel/Ghost attacks. In raids, Thunder Shock + Thunderbolt is its strongest moveset (level 40, 100% IVs). It evolves into Heliolisk with 50 Candy and Sun Stone. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Generator Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,054 / 1,067
They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
ThunderboltBest100% efficiency8.0TDO 73 - 2
Quick Attack
Thunderbolt97% efficiency7.8TDO 71 - 3
Thunder Shock
Parabolic Charge82% efficiency6.6TDO 60 - 4
Quick Attack
Parabolic Charge81% efficiency6.5TDO 59 - 5
Thunder Shock
Bulldoze74% efficiency5.9TDO 54
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Quick AttackNormal · 1s · STAB | 10 | +13 | 12 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
ThunderboltBestElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
Parabolic ChargeElectric · 3s · STAB | 70 | 50 | 28 | 1.68 |
BulldozeGround · 3.5s | 80 | 50 | 22.9 | 1.6 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Helioptile's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 77.7
- Actual Defense
- 55.6
- Actual HP
- 84
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
ThunderboltBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 933 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Helioptile only reaches CP 1,054 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,054 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,046 | 99.2% |
| 3 | 15 | 15 | 14 | 50 | 1,051 | 99.2% |
| 4 | 15 | 14 | 15 | 50 | 1,049 | 98.9% |
| 5 | 13 | 15 | 15 | 50 | 1,038 | 98.5% |
| 6 | 14 | 15 | 14 | 50 | 1,043 | 98.4% |
| 7 | 15 | 15 | 13 | 50 | 1,047 | 98.3% |
| 8 | 14 | 14 | 15 | 50 | 1,041 | 98.2% |
| 9 | 15 | 14 | 14 | 50 | 1,045 | 98.1% |
| 10 | 15 | 13 | 15 | 50 | 1,043 | 97.8% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- HelioptileViewingBest moves
Thunder Shock
Thunderbolt
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting
Ground - ×0.625
Electric
Flying
Steel - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves








