- Attack
- 219
- Defense
- 168
- HP
- 158
100% CP
- Shadow RaidsLv20
- 1,485
- min 1,356
- Weather boostLv25
- 1,857
- min 1,695
- MaxLv50
- 2,939
- Lv40 2,600
At a glance
Basics
Shadow Heliolisk is a Electric/Normal-type Pokémon. Its 100% IV CP is 1,485 at level 20 (Shadow Raids), 1,857 at weather-boosted level 25 and up to 2,939 at level 50. It is weak to Fighting/Ground attacks (1.6×). It resists Electric/Flying/Steel/Ghost attacks. In raids, Quick Attack + Thunderbolt is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Generator Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,939 / 2,974
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Quick Attack
ThunderboltBest100% efficiency15.8TDO 288 - 2
Volt Switch
Thunderbolt98% efficiency15.5TDO 281 - 3
Quick Attack
Breaking Swipe97% efficiency15.4TDO 280 - 4
Quick Attack
Grass Knot95% efficiency15.1TDO 275 - 5
Volt Switch
Breaking Swipe95% efficiency15.0TDO 273
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Quick AttackBestNormal · 1s · STAB | 10 | +13 | 12 | 13 |
Mud-SlapGround · 1.5s | 19 | +13 | 12.7 | 8.7 |
Volt SwitchElectric · 1.5s · STAB | 13 | +20 | 10.4 | 13.3 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
ThunderboltBestElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
Breaking SwipeDragon · 1s | 45 | 33 | 45 | 1.36 |
Grass KnotGrass · 2.5s | 90 | 50 | 36 | 1.8 |
Parabolic ChargeElectric · 3s · STAB | 70 | 50 | 28 | 1.68 |
BulldozeGround · 3.5s | 80 | 50 | 22.9 | 1.6 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Heliolisk's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 167.7
- Actual Defense
- 91.1
- Actual HP
- 103
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Quick Attack
ThunderboltBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,600 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 21.5 | 1,494 | 100.0% |
| 2 | 1 | 14 | 15 | 21.5 | 1,497 | 99.9% |
| 3 | 2 | 13 | 15 | 21.5 | 1,500 | 99.8% |
| 4 | 0 | 10 | 13 | 22 | 1,499 | 99.5% |
| 5 | 1 | 15 | 14 | 21.5 | 1,497 | 99.5% |
| 6 | 0 | 15 | 8 | 22 | 1,498 | 99.5% |
| 7 | 0 | 14 | 15 | 21.5 | 1,490 | 99.5% |
| 8 | 2 | 14 | 14 | 21.5 | 1,500 | 99.4% |
| 9 | 1 | 13 | 15 | 21.5 | 1,493 | 99.4% |
| 10 | 0 | 8 | 15 | 22 | 1,500 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow HelioliskViewing50 CandySun StoneBest moves
Quick Attack
Thunderbolt
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting
Ground - ×0.625
Electric
Flying
Steel - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves









ElectricSTAB 1.2×Volt Switch · Parabolic Charge · ThunderboltSuper effective ×1.6
Water
Flying
NormalSTAB 1.2×Quick AttackSuper effective ×1.6None (neutral or worse against every type)
GroundMud-Slap · BulldozeSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
GrassGrass KnotSuper effective ×1.6
Water
Ground
Rock
DragonBreaking SwipeSuper effective ×1.6
Dragon

