- Attack
- 95
- Defense
- 285
- HP
- 137
100% CP
- RaidsLv20
- 838
- min 780
- Weather boostLv25
- 1,047
- min 975
- MaxLv50
- 1,658
- Lv40 1,467
At a glance
Basics
Carbink is a Rock/Fairy-type Pokémon. Its 100% IV CP is 838 at level 20 (raids, eggs and research), 1,047 at weather-boosted level 25 and up to 1,658 at level 50. It is most vulnerable to Steel attacks (2.56×) and also weak to Water/Grass/Ground attacks (1.6×). It resists Normal/Fire/Flying/Bug/Dark/Dragon attacks. In raids, Tackle + Rock Slide is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Jewel Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,658 / 1,678
Born from the temperatures and pressures deep underground, it fires beams from the stone in its head.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Rock SlideBest100% efficiency6.1TDO 192 - 2
Rock Throw
Rock Slide96% efficiency5.8TDO 183 - 3
Tackle
Power Gem96% efficiency5.8TDO 183 - 4
Tackle
Moonblast95% efficiency5.8TDO 182 - 5
Rock Throw
Power Gem92% efficiency5.6TDO 176
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
Rock ThrowRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Rock SlideBestRock · 2.5s · STAB | 75 | 50 | 36 | 1.8 |
MoonblastFairy · 4s · STAB | 130 | 100 | 39 | 1.56 |
Power GemRock · 3s · STAB | 80 | 50 | 32 | 1.92 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Carbink's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 65.7
- Actual Defense
- 179.2
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Rock Throw
Rock SlideBest100% efficiencyThis is the best moveset at these stats. That's 87% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,467 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 5 | 15 | 15 | 49.5 | 1,498 | 100.0% |
| 2 | 5 | 15 | 13 | 50 | 1,497 | 99.8% |
| 3 | 5 | 14 | 15 | 49.5 | 1,496 | 99.7% |
| 4 | 6 | 15 | 14 | 49 | 1,499 | 99.6% |
| 5 | 5 | 12 | 15 | 50 | 1,500 | 99.6% |
| 6 | 4 | 15 | 15 | 50 | 1,492 | 99.6% |
| 7 | 5 | 14 | 14 | 50 | 1,500 | 99.5% |
| 8 | 5 | 14 | 13 | 50 | 1,495 | 99.5% |
| 9 | 5 | 13 | 15 | 49.5 | 1,493 | 99.3% |
| 10 | 6 | 14 | 14 | 49 | 1,497 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Steel - ×1.6
Water
Grass
Ground - ×0.625
Normal
Fire
Flying
Bug
Dark - ×0.39
Dragon
Show all 18 types
Normal×0.625
Fire×0.625
Water×1.6
Electric×1
Grass×1.6
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×0.625
Rock×1
Ghost×1
Dragon×0.39
Dark×0.625
Steel×2.56
Fairy×1
Offensive matchupsBased on learnable moves








