- Attack
- 160
- Defense
- 179
- HP
- 149
100% CP
- RaidsLv20
- 1,114
- min 1,051
- Weather boostLv25
- 1,392
- min 1,314
- MaxLv50
- 2,204
- Lv40 1,949
At a glance
Basics
Klefki is a Steel/Fairy-type Pokémon. Its 100% IV CP is 1,114 at level 20 (raids, eggs and research), 1,392 at weather-boosted level 25 and up to 2,204 at level 50. It is weak to Fire/Ground attacks (1.6×). It resists Normal/Grass/Ice/Poison/Flying/Psychic/Rock/Dark/Fairy/Bug/Dragon attacks. In raids, Tackle + Play Rough is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Key Ring Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,204 / 2,230
These key collectors threaten any attackers by fiercely jingling their keys at them.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Play RoughBest100% efficiency9.8TDO 215 - 2
Tackle
Flash Cannon91% efficiency8.9TDO 195 - 3
Tackle
Foul Play90% efficiency8.8TDO 194 - 4
Astonish
Play Rough89% efficiency8.7TDO 191 - 5
Tackle
Draining Kiss85% efficiency8.3TDO 183
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
AstonishGhost · 1s | 7 | +13 | 7 | 13 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Play RoughBestFairy · 3s · STAB | 90 | 50 | 36 | 2.16 |
Flash CannonSteel · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Foul PlayDark · 2s | 70 | 50 | 35 | 1.4 |
Draining KissFairy · 2.5s · STAB | 60 | 50 | 28.8 | 1.44 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Klefki's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 104.5
- Actual Defense
- 115.9
- Actual HP
- 97
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
Play RoughBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,949 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 29.5 | 1,497 | 100.0% |
| 2 | 1 | 13 | 14 | 29.5 | 1,499 | 99.6% |
| 3 | 0 | 14 | 15 | 29.5 | 1,498 | 99.5% |
| 4 | 0 | 14 | 14 | 29.5 | 1,494 | 99.5% |
| 5 | 0 | 14 | 10 | 30 | 1,500 | 99.5% |
| 6 | 0 | 9 | 14 | 30 | 1,499 | 99.4% |
| 7 | 3 | 15 | 14 | 29 | 1,500 | 99.3% |
| 8 | 0 | 12 | 11 | 30 | 1,497 | 99.3% |
| 9 | 1 | 14 | 13 | 29.5 | 1,498 | 99.3% |
| 10 | 0 | 12 | 9 | 30.5 | 1,500 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Ground - ×0.625
Normal
Grass
Ice
Poison
Flying
Psychic
Rock
Dark
Fairy - ×0.39
Bug - ×0.244
Dragon
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×1
Poison×0.625
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.39
Rock×0.625
Ghost×1
Dragon×0.244
Dark×0.625
Steel×1
Fairy×0.625
Offensive matchupsBased on learnable moves








SteelSTAB 1.2×Flash CannonSuper effective ×1.6
Ice
Rock
Fairy
FairySTAB 1.2×Play Rough · Draining KissSuper effective ×1.6
Fighting
Dragon
Dark
GhostAstonishSuper effective ×1.6
Psychic
Ghost
DarkFoul PlaySuper effective ×1.6
Psychic
Ghost
NormalTackleSuper effective ×1.6None (neutral or worse against every type)

