- Attack
- 125
- Defense
- 103
- HP
- 125
100% CP
- RaidsLv20
- 642
- min 595
- Weather boostLv25
- 802
- min 743
- MaxLv50
- 1,270
- Lv40 1,123
At a glance
Basics
Phantump is a Ghost/Grass-type Pokémon. Its 100% IV CP is 642 at level 20 (raids, eggs and research), 802 at weather-boosted level 25 and up to 1,270 at level 50. It is weak to Fire/Ice/Flying/Ghost/Dark attacks (1.6×). It resists Water/Electric/Grass/Ground/Normal/Fighting attacks. In raids, Tackle + Shadow Ball is its strongest moveset (level 40, 100% IVs). It evolves into Trevenant with 200 Candy. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Stump Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,270 / 1,285
These Pokémon are created when spirits possess rotten tree stumps. They prefer to live in abandoned forests.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Shadow BallBest100% efficiency8.3TDO 95 - 2
Astonish
Shadow Ball99% efficiency8.2TDO 94 - 3
Tackle
Seed Bomb90% efficiency7.5TDO 85 - 4
Astonish
Seed Bomb87% efficiency7.3TDO 83 - 5
Tackle
Foul Play80% efficiency6.7TDO 76
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
AstonishGhost · 1s · STAB | 7 | +13 | 8.4 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Shadow BallBestGhost · 3s · STAB | 100 | 50 | 40 | 2.4 |
Foul PlayDark · 2s | 70 | 50 | 35 | 1.4 |
Seed BombGrass · 2s · STAB | 55 | 33 | 33 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Phantump's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 83.6
- Actual Defense
- 70.5
- Actual HP
- 83
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
Shadow BallBest100% efficiencyThis is the best moveset at these stats. That's 81% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,123 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Phantump only reaches CP 1,270 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,270 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,261 | 99.3% |
| 3 | 15 | 14 | 15 | 50 | 1,265 | 99.2% |
| 4 | 15 | 15 | 14 | 50 | 1,266 | 99.1% |
| 5 | 13 | 15 | 15 | 50 | 1,252 | 98.6% |
| 6 | 14 | 14 | 15 | 50 | 1,256 | 98.4% |
| 7 | 14 | 15 | 14 | 50 | 1,256 | 98.4% |
| 8 | 15 | 13 | 15 | 50 | 1,259 | 98.3% |
| 9 | 15 | 14 | 14 | 50 | 1,260 | 98.3% |
| 10 | 15 | 15 | 13 | 50 | 1,261 | 98.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- PhantumpViewingBest moves
Tackle
Shadow Ball
- Purified Pokémon need about 10% less Candy to evolve (e.g. 200 → 180 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Ice
Flying
Ghost
Dark - ×0.625
Water
Electric
Grass
Ground - ×0.39
Normal
Fighting
Show all 18 types
Normal×0.39
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×0.39
Poison×1
Ground×0.625
Flying×1.6
Psychic×1
Bug×1
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves





Events1 past
No upcoming events are known yet.
- 2023.10.24Spotlight Hour: Phantump · 2× Catch XP

