- Attack
- 132
- Defense
- 132
- HP
- 120
100% CP
- RaidsLv20
- 739
- min 688
- Weather boostLv25
- 923
- min 860
- MaxLv50
- 1,462
- Lv40 1,293
At a glance
Basics
Geodude is a Rock/Ground-type Pokémon. Its 100% IV CP is 739 at level 20 (raids, eggs and research), 923 at weather-boosted level 25 and up to 1,462 at level 50. It is most vulnerable to Water/Grass attacks (2.56×) and also weak to Ice/Fighting/Ground/Steel attacks (1.6×). It resists Normal/Fire/Flying/Rock/Electric/Poison attacks. In raids, Rock Throw + Rock Slide is its strongest moveset (level 40, 100% IVs). It evolves into Graveler with 25 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Rock Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,462 / 1,479
The longer a Geodude lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this Pokémon's heart will remain hard, craggy, and rough always.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Rock Throw
Rock SlideBest100% efficiency8.2TDO 113 - 2
Rock Throw
Dig94% efficiency7.7TDO 105 - 3
Tackle
Rock Slide89% efficiency7.3TDO 100 - 4
Rock Throw
Rock Tomb87% efficiency7.2TDO 98 - 5
Tackle
Dig85% efficiency7.0TDO 96
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Rock ThrowBestRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
TackleNormal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Rock SlideBestRock · 2.5s · STAB | 75 | 50 | 36 | 1.8 |
DigGround · 4.5s · STAB | 100 | 50 | 26.7 | 2.4 |
Rock TombRock · 3s · STAB | 65 | 50 | 26 | 1.56 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Geodude's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 87.8
- Actual Defense
- 87.8
- Actual HP
- 80
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Rock Throw
Rock SlideBest100% efficiencyThis is the best moveset at these stats. That's 80% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,293 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Geodude only reaches CP 1,462 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,462 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 1,457 | 99.3% |
| 3 | 14 | 15 | 15 | 50 | 1,452 | 99.3% |
| 4 | 15 | 15 | 14 | 50 | 1,456 | 99.1% |
| 5 | 14 | 14 | 15 | 50 | 1,447 | 98.6% |
| 6 | 15 | 13 | 15 | 50 | 1,452 | 98.6% |
| 7 | 13 | 15 | 15 | 50 | 1,442 | 98.6% |
| 8 | 15 | 14 | 14 | 50 | 1,451 | 98.4% |
| 9 | 14 | 15 | 14 | 50 | 1,446 | 98.4% |
| 10 | 15 | 15 | 13 | 50 | 1,451 | 98.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- GeodudeViewingBest moves
Rock Throw
Rock Slide
From Geodude to the final evolution125 Candy
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Water
Grass - ×1.6
Ice
Fighting
Ground
Steel - ×0.625
Normal
Fire
Flying
Rock - ×0.39
Electric
Poison
Show all 18 types
Normal×0.625
Fire×0.625
Water×2.56
Electric×0.39
Grass×2.56
Ice×1.6
Fighting×1.6
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×0.625
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves








Events3 past
No upcoming events are known yet.
- 2023.05.02Spotlight Hour: Alolan Geodude · 2× Catch XP
- 2022.05.21Community Day: Alolan Geodude · Exclusive move: Rollout
- 2020.08.25Spotlight Hour: Geodude · 2× Catch Stardust

