- Attack
- 154
- Defense
- 168
- HP
- 155
100% CP
- Shadow RaidsLv20
- 1,063
- min 955
- Weather boostLv25
- 1,329
- min 1,194
- MaxLv50
- 2,104
- Lv40 1,861
At a glance
Basics
Shadow Shiinotic is a Grass/Fairy-type Pokémon. Its 100% IV CP is 1,063 at level 20 (Shadow Raids), 1,329 at weather-boosted level 25 and up to 2,104 at level 50. It is most vulnerable to Poison attacks (2.56×) and also weak to Fire/Ice/Flying/Steel attacks (1.6×). It resists Water/Electric/Grass/Fighting/Ground/Dark/Dragon attacks. In raids, Astonish + Seed Bomb is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Illuminating Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,104 / 2,129
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
When it starts fighting for territory with Parasect, the entire area gets completely coated in spores!
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Astonish
Seed BombBest100% efficiency10.3TDO 185 - 2
Astonish
Sludge Bomb94% efficiency9.6TDO 173 - 3
Astonish
Moonblast89% efficiency9.2TDO 165
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack1
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
AstonishBestGhost · 1s | 7 | +13 | 7 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Seed BombBestGrass · 2s · STAB | 55 | 33 | 33 | 2 |
MoonblastFairy · 4s · STAB | 130 | 100 | 39 | 1.56 |
Sludge BombPoison · 2.5s | 85 | 50 | 34 | 1.7 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Shiinotic's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 121.2
- Actual Defense
- 91.1
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Astonish
Seed BombBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,861 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 32 | 1,498 | 100.0% |
| 2 | 0 | 15 | 14 | 32 | 1,498 | 99.8% |
| 3 | 0 | 12 | 14 | 32.5 | 1,497 | 99.7% |
| 4 | 0 | 12 | 12 | 33 | 1,500 | 99.7% |
| 5 | 1 | 15 | 12 | 32 | 1,499 | 99.6% |
| 6 | 1 | 15 | 15 | 31.5 | 1,500 | 99.6% |
| 7 | 1 | 15 | 14 | 31.5 | 1,495 | 99.6% |
| 8 | 1 | 12 | 15 | 32 | 1,500 | 99.5% |
| 9 | 0 | 13 | 13 | 32.5 | 1,497 | 99.5% |
| 10 | 0 | 13 | 15 | 32 | 1,494 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Poison - ×1.6
Fire
Ice
Flying
Steel - ×0.625
Water
Electric
Grass
Fighting
Ground
Dark - ×0.39
Dragon
Show all 18 types
Normal×1
Fire×1.6
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×0.625
Poison×2.56
Ground×0.625
Flying×1.6
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×0.39
Dark×0.625
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves











