- Attack
- 226
- Defense
- 141
- HP
- 260
100% CP
- Shadow RaidsLv20
- 1,781
- min 1,637
- Weather boostLv25
- 2,226
- min 2,046
- MaxLv50
- 3,524
- Lv40 3,117
At a glance
Basics
Shadow Bewear is a Normal/Fighting-type Pokémon. Its 100% IV CP is 1,781 at level 20 (Shadow Raids), 2,226 at weather-boosted level 25 and up to 3,524 at level 50. It is weak to Fighting/Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark/Ghost attacks. In raids, Tackle + Superpower is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Strong Arm Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 12,000 Stardust · 30 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,524 / 3,566
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
It boasts tremendous physical strength. Many people call it the most dangerous Pokémon in the Alola region.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
SuperpowerBest100% efficiency16.5TDO 408 - 2
Low Kick
Superpower100% efficiency16.5TDO 408 - 3
Shadow Claw
Superpower97% efficiency16.0TDO 395 - 4
Tackle
Stomp93% efficiency15.3TDO 379 - 5
Low Kick
Stomp93% efficiency15.3TDO 379
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s · STAB | 5 | +5 | 12 | 10 |
Low KickFighting · 0.5s · STAB | 5 | +5 | 12 | 10 |
Shadow ClawGhost · 0.5s | 6 | +4 | 12 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
SuperpowerBestFighting · 3s · STAB | 85 | 50 | 34 | 2.04 |
PaybackDark · 2s | 95 | 100 | 47.5 | 0.95 |
StompNormal · 1.5s · STAB | 50 | 50 | 40 | 1.2 |
Drain Punch*Fighting · 2.5s · STAB | 50 | 33 | 24 | 1.82 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Bewear's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 172.8
- Actual Defense
- 77.7
- Actual HP
- 164
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
SuperpowerBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,117 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 18 | 1,500 | 100.0% |
| 2 | 0 | 14 | 15 | 18 | 1,498 | 99.4% |
| 3 | 0 | 14 | 14 | 18 | 1,496 | 99.4% |
| 4 | 0 | 15 | 13 | 18 | 1,498 | 99.4% |
| 5 | 0 | 15 | 12 | 18 | 1,495 | 99.4% |
| 6 | 1 | 13 | 15 | 18 | 1,500 | 99.2% |
| 7 | 1 | 13 | 14 | 18 | 1,497 | 99.2% |
| 8 | 1 | 14 | 13 | 18 | 1,499 | 99.2% |
| 9 | 1 | 14 | 12 | 18 | 1,497 | 99.2% |
| 10 | 1 | 15 | 11 | 18 | 1,499 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow BewearViewing400 CandyBest moves
Tackle
Superpower
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×0.39
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves







Events1 past
No upcoming events are known yet.
- 2022.04.23Community Day: Stufful · Exclusive move: Drain Punch

