- Attack
- 165
- Defense
- 215
- HP
- 139
100% CP
- RaidsLv20
- 1,209
- min 1,143
- Weather boostLv25
- 1,511
- min 1,429
- MaxLv50
- 2,392
- Lv40 2,115
At a glance
Basics
Comfey is a Fairy-type Pokémon. Its 100% IV CP is 1,209 at level 20 (raids, eggs and research), 1,511 at weather-boosted level 25 and up to 2,392 at level 50. It is weak to Poison/Steel attacks (1.6×). It resists Fighting/Bug/Dark/Dragon attacks. In raids, Vine Whip + Grass Knot is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Posy Picker Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,392 / 2,420
It picks flowers and sticks them to its body with fluids it produces. The aroma that wafts from its petals has a healing effect.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Vine Whip
Grass KnotBest100% efficiency9.5TDO 232 - 2
Vine Whip
Petal Blizzard91% efficiency8.6TDO 211 - 3
Hidden Power
Grass Knot90% efficiency8.6TDO 210 - 4
Vine Whip
Draining Kiss89% efficiency8.4TDO 206 - 5
Hidden Power
Draining Kiss80% efficiency7.5TDO 184
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Vine WhipBestGrass · 0.5s | 6 | +5 | 12 | 10 |
Hidden PowerNormal · 1.5s | 15 | +15 | 10 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Grass KnotBestGrass · 2.5s | 90 | 50 | 36 | 1.8 |
Petal BlizzardGrass · 2.5s | 110 | 100 | 44 | 1.1 |
Draining KissFairy · 2.5s · STAB | 60 | 50 | 28.8 | 1.44 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Comfey's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 107.5
- Actual Defense
- 137.4
- Actual HP
- 91
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Vine Whip
Grass KnotBest100% efficiencyThis is the best moveset at these stats. That's 72% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,115 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 14 | 27 | 1,500 | 100.0% |
| 2 | 0 | 14 | 11 | 27.5 | 1,500 | 99.8% |
| 3 | 1 | 14 | 14 | 27 | 1,497 | 99.6% |
| 4 | 0 | 9 | 14 | 27.5 | 1,499 | 99.5% |
| 5 | 0 | 11 | 13 | 27.5 | 1,500 | 99.5% |
| 6 | 0 | 13 | 11 | 27.5 | 1,497 | 99.4% |
| 7 | 0 | 15 | 15 | 27 | 1,496 | 99.4% |
| 8 | 0 | 15 | 14 | 27 | 1,491 | 99.4% |
| 9 | 0 | 15 | 10 | 27.5 | 1,499 | 99.3% |
| 10 | 2 | 12 | 14 | 27 | 1,499 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Poison
Steel - ×0.625
Fighting
Bug
Dark - ×0.39
Dragon
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.625
Poison×1.6
Ground×1
Flying×1
Psychic×1
Bug×0.625
Rock×1
Ghost×1
Dragon×0.39
Dark×0.625
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves







