- Attack
- 198
- Defense
- 198
- HP
- 216
100% CP
- RaidsLv20
- 1,686
- min 1,609
- Weather boostLv25
- 2,107
- min 2,011
- MaxLv50
- 3,336
- Lv40 2,950
At a glance
Basics
Silvally (Ice) is a Ice-type Pokémon. Its 100% IV CP is 1,686 at level 20 (raids, eggs and research), 2,107 at weather-boosted level 25 and up to 3,336 at level 50. It is weak to Fire/Fighting/Rock/Steel attacks (1.6×). It resists Ice attacks. In raids, Tackle + Tri Attack is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Synthetic Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,336 / 3,375
Through the bond it formed with its Trainer, its will was strengthened, and it was able to destroy its control mask.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Tri AttackBest100% efficiency9.6TDO 328 - 2
Tackle
X-Scissor99% efficiency9.5TDO 325 - 3
Bite
Tri Attack96% efficiency9.2TDO 315 - 4
Bite
X-Scissor95% efficiency9.2TDO 312 - 5
Tackle
Iron Head94% efficiency9.1TDO 308
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
BiteDark · 0.5s | 6 | +4 | 12 | 8 |
Take DownNormal · 1s | 7 | +8 | 7 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Tri AttackBestNormal · 2.5s | 75 | 50 | 30 | 1.5 |
Iron HeadSteel · 2s | 60 | 50 | 30 | 1.2 |
X-ScissorBug · 1.5s | 45 | 33 | 30 | 1.36 |
Aerial AceFlying · 2.5s | 55 | 33 | 22 | 1.67 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Silvally (Ice)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 127.2
- Actual Defense
- 127.2
- Actual HP
- 137
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Bite
Tri AttackBest100% efficiencyThis is the best moveset at these stats. That's 87% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,950 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 14 | 15 | 19 | 1,500 | 100.0% |
| 2 | 1 | 15 | 15 | 19 | 1,496 | 100.0% |
| 3 | 0 | 9 | 13 | 19.5 | 1,500 | 99.9% |
| 4 | 0 | 12 | 10 | 19.5 | 1,500 | 99.9% |
| 5 | 2 | 15 | 14 | 19 | 1,500 | 99.7% |
| 6 | 2 | 15 | 13 | 19 | 1,497 | 99.7% |
| 7 | 0 | 7 | 15 | 19.5 | 1,499 | 99.7% |
| 8 | 0 | 10 | 12 | 19.5 | 1,500 | 99.7% |
| 9 | 0 | 13 | 8 | 19.5 | 1,497 | 99.6% |
| 10 | 3 | 12 | 15 | 19 | 1,500 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Fighting
Rock
Steel - ×0.625
Ice
Show all 18 types
Normal×1
Fire×1.6
Water×1
Electric×1
Grass×1
Ice×0.625
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves








