- Attack
- 116
- Defense
- 194
- HP
- 155
100% CP
- RaidsLv20
- 881
- min 825
- Weather boostLv25
- 1,101
- min 1,031
- MaxLv50
- 1,743
- Lv40 1,542
At a glance
Basics
Minior (Meteor Form) is a Rock/Flying-type Pokémon. Its 100% IV CP is 881 at level 20 (raids, eggs and research), 1,101 at weather-boosted level 25 and up to 1,743 at level 50. It is weak to Water/Electric/Ice/Rock/Steel attacks (1.6×). It resists Normal/Fire/Poison/Ground/Flying/Bug attacks. In raids, Rollout + Acrobatics is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Meteor Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,743 / 1,764
Although its outer shell is uncommonly durable, the shock of falling to the ground smashes the shell to smithereens.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Rollout
AcrobaticsBest100% efficiency7.0TDO 172 - 2
Rollout
Power Gem98% efficiency6.9TDO 169 - 3
Rollout
Ancient Power89% efficiency6.2TDO 153 - 4
Take Down
Power Gem82% efficiency5.7TDO 140 - 5
Take Down
Ancient Power79% efficiency5.5TDO 136
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
RolloutBestRock · 1.5s · STAB | 15 | +19 | 12 | 12.7 |
Take DownNormal · 1s | 7 | +8 | 7 | 8 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
AcrobaticsBestFlying · 2s · STAB | 100 | 100 | 60 | 1.2 |
Power GemRock · 3s · STAB | 80 | 50 | 32 | 1.92 |
Ancient PowerRock · 3.5s · STAB | 70 | 33 | 24 | 2.55 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Minior (Meteor Form)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 78.3
- Actual Defense
- 124.9
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Rollout
AcrobaticsBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,542 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 48 | 1,500 | 100.0% |
| 2 | 0 | 14 | 14 | 48 | 1,499 | 99.8% |
| 3 | 0 | 14 | 12 | 48.5 | 1,499 | 99.7% |
| 4 | 0 | 15 | 15 | 47.5 | 1,498 | 99.6% |
| 5 | 0 | 15 | 13 | 48 | 1,498 | 99.5% |
| 6 | 0 | 12 | 15 | 48 | 1,496 | 99.5% |
| 7 | 0 | 8 | 15 | 49 | 1,499 | 99.5% |
| 8 | 1 | 14 | 15 | 47 | 1,498 | 99.4% |
| 9 | 0 | 15 | 11 | 48.5 | 1,498 | 99.4% |
| 10 | 1 | 14 | 13 | 47.5 | 1,498 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Water
Electric
Ice
Rock
Steel - ×0.625
Normal
Fire
Poison
Ground
Flying
Bug
Show all 18 types
Normal×0.625
Fire×0.625
Water×1.6
Electric×1.6
Grass×1
Ice×1.6
Fighting×1
Poison×0.625
Ground×0.625
Flying×0.625
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves







