- Attack
- 236
- Defense
- 196
- HP
- 216
100% CP
- RaidsLv20
- 1,977
- min 1,894
- Weather boostLv25
- 2,472
- min 2,368
- MaxLv50
- 3,912
- Lv40 3,461
At a glance
Basics
Buzzwole is a Bug/Fighting-type Pokémon. Its 100% IV CP is 1,977 at level 20 (raids, eggs and research), 2,472 at weather-boosted level 25 and up to 3,912 at level 50. It is most vulnerable to Flying attacks (2.56×) and also weak to Fire/Psychic/Fairy attacks (1.6×). It resists Grass/Fighting/Ground/Bug/Dark attacks. In raids, Counter + Superpower is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Swollen Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,912 / 3,959
Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Counter
SuperpowerBest100% efficiency14.2TDO 479 - 2
Counter
Power-Up Punch95% efficiency13.5TDO 454 - 3
Poison Jab
Superpower92% efficiency13.1TDO 440 - 4
Counter
Fell Stinger89% efficiency12.6TDO 425 - 5
Poison Jab
Power-Up Punch87% efficiency12.3TDO 416
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
CounterBestFighting · 1s · STAB | 13 | +9 | 15.6 | 9 |
Poison JabPoison · 1s | 13 | +9 | 13 | 9 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
SuperpowerBestFighting · 3s · STAB | 85 | 50 | 34 | 2.04 |
Power-Up PunchFighting · 2s · STAB | 50 | 33 | 30 | 1.82 |
Fell StingerBug · 2s · STAB | 45 | 33 | 27 | 1.64 |
LungeBug · 3s · STAB | 55 | 33 | 22 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Buzzwole's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 149.9
- Actual Defense
- 126.1
- Actual HP
- 137
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Counter
SuperpowerBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,461 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 15 | 15 | 16 | 1,500 | 100.0% |
| 2 | 0 | 13 | 7 | 16.5 | 1,500 | 99.6% |
| 3 | 3 | 15 | 13 | 16 | 1,500 | 99.6% |
| 4 | 1 | 15 | 15 | 16 | 1,494 | 99.6% |
| 5 | 2 | 14 | 15 | 16 | 1,496 | 99.5% |
| 6 | 0 | 11 | 9 | 16.5 | 1,499 | 99.5% |
| 7 | 3 | 13 | 15 | 16 | 1,499 | 99.5% |
| 8 | 0 | 9 | 11 | 16.5 | 1,499 | 99.3% |
| 9 | 0 | 14 | 6 | 16.5 | 1,500 | 99.3% |
| 10 | 4 | 15 | 11 | 16 | 1,499 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Flying - ×1.6
Fire
Psychic
Fairy - ×0.625
Grass
Fighting
Ground
Bug
Dark
Show all 18 types
Normal×1
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×1
Fighting×0.625
Poison×1
Ground×0.625
Flying×2.56
Psychic×1.6
Bug×0.625
Rock×1
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves









