- Attack
- 207
- Defense
- 199
- HP
- 219
100% CP
- RaidsLv20
- 1,772
- min 1,694
- Weather boostLv25
- 2,216
- min 2,117
- MaxLv50
- 3,507
- Lv40 3,102
At a glance
Basics
Celesteela is a Steel/Flying-type Pokémon. Its 100% IV CP is 1,772 at level 20 (raids, eggs and research), 2,216 at weather-boosted level 25 and up to 3,507 at level 50. It is weak to Fire/Electric attacks (1.6×). It resists Normal/Ground/Flying/Psychic/Dragon/Steel/Fairy/Grass/Poison/Bug attacks. In raids, Air Slash + Heavy Slam is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Launch Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,507 / 3,549
One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Air Slash
Heavy SlamBest100% efficiency12.2TDO 421 - 2
Air Slash
Iron Head93% efficiency11.3TDO 390 - 3
Smack Down
Heavy Slam92% efficiency11.1TDO 385 - 4
Smack Down
Iron Head85% efficiency10.3TDO 357 - 5
Air Slash
Body Slam83% efficiency10.1TDO 348
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Air SlashBestFlying · 1s · STAB | 12 | +8 | 14.4 | 8 |
Smack DownRock · 1s | 13 | +7 | 13 | 7 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Heavy SlamBestSteel · 2s · STAB | 70 | 50 | 42 | 1.68 |
Iron HeadSteel · 2s · STAB | 60 | 50 | 36 | 1.44 |
Body SlamNormal · 2s | 50 | 33 | 25 | 1.52 |
BulldozeGround · 3.5s | 80 | 50 | 22.9 | 1.6 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Celesteela's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 132.6
- Actual Defense
- 127.8
- Actual HP
- 139
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Air Slash
Heavy SlamBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,102 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 15 | 14 | 18 | 1,499 | 100.0% |
| 2 | 0 | 12 | 9 | 18.5 | 1,498 | 99.6% |
| 3 | 3 | 13 | 14 | 18 | 1,499 | 99.5% |
| 4 | 2 | 14 | 15 | 18 | 1,498 | 99.5% |
| 5 | 2 | 14 | 14 | 18 | 1,495 | 99.5% |
| 6 | 1 | 15 | 15 | 18 | 1,495 | 99.5% |
| 7 | 1 | 15 | 14 | 18 | 1,491 | 99.5% |
| 8 | 0 | 15 | 6 | 18.5 | 1,499 | 99.5% |
| 9 | 0 | 7 | 15 | 18.5 | 1,500 | 99.5% |
| 10 | 0 | 10 | 11 | 18.5 | 1,498 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fire
Electric - ×0.625
Normal
Ground
Flying
Psychic
Dragon
Steel
Fairy - ×0.39
Grass
Poison
Bug
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1.6
Grass×0.39
Ice×1
Fighting×1
Poison×0.39
Ground×0.625
Flying×0.625
Psychic×0.625
Bug×0.39
Rock×1
Ghost×1
Dragon×0.625
Dark×1
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves











FlyingSTAB 1.2×Air SlashSuper effective ×1.6
Grass
Fighting
Bug
SteelSTAB 1.2×Iron Head · Heavy SlamSuper effective ×1.6
Ice
Rock
Fairy
GroundBulldozeSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
RockSmack DownSuper effective ×1.6
Fire
Ice
Flying
Bug
NormalBody SlamSuper effective ×1.6None (neutral or worse against every type)

