- Attack
- 315
- Defense
- 148
- HP
- 142
100% CP
- RaidsLv20
- 1,884
- min 1,797
- Weather boostLv25
- 2,355
- min 2,246
- MaxLv50
- 3,727
- Lv40 3,297
At a glance
Basics
Blacephalon is a Fire/Ghost-type Pokémon. Its 100% IV CP is 1,884 at level 20 (raids, eggs and research), 2,355 at weather-boosted level 25 and up to 3,727 at level 50. It is weak to Water/Ground/Rock/Ghost/Dark attacks (1.6×). It resists Fire/Grass/Ice/Poison/Steel/Fairy/Normal/Fighting/Bug attacks. In raids, Astonish + Mind Blown is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Fireworks Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,727 / 3,772
A UB that appeared from an Ultra Wormhole, it causes explosions, then takes advantage of opponents' surprise to rob them of their vitality.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Astonish
Mind Blown*Best100% efficiency23.4TDO 416 - 2
Incinerate
Mind Blown*100% efficiency23.3TDO 414 - 3
Incinerate
Shadow Ball84% efficiency19.7TDO 349 - 4
Astonish
Shadow Ball81% efficiency18.9TDO 336 - 5
Incinerate
Mystical Fire80% efficiency18.8TDO 334
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
AstonishBestGhost · 1s · STAB | 7 | +13 | 8.4 | 13 |
IncinerateFire · 2.5s · STAB | 32 | +22 | 15.4 | 8.8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Mind Blown*BestFire · 4s · STAB | 130 | 33 | 39 | 4.73 |
OverheatFire · 4s · STAB | 160 | 100 | 48 | 1.92 |
Shadow BallGhost · 3s · STAB | 100 | 50 | 40 | 2.4 |
Mystical FireFire · 2s · STAB | 60 | 33 | 36 | 2.18 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Blacephalon's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 197.1
- Actual Defense
- 97.4
- Actual HP
- 93
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Astonish
Mind Blown*Best100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,297 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 3 | 15 | 15 | 16.5 | 1,497 | 100.0% |
| 2 | 4 | 14 | 15 | 16.5 | 1,498 | 99.7% |
| 3 | 2 | 15 | 15 | 16.5 | 1,493 | 99.7% |
| 4 | 0 | 15 | 9 | 17 | 1,499 | 99.7% |
| 5 | 0 | 13 | 11 | 17 | 1,499 | 99.6% |
| 6 | 0 | 11 | 13 | 17 | 1,500 | 99.6% |
| 7 | 0 | 9 | 15 | 17 | 1,500 | 99.5% |
| 8 | 5 | 15 | 13 | 16.5 | 1,497 | 99.4% |
| 9 | 5 | 13 | 15 | 16.5 | 1,498 | 99.4% |
| 10 | 3 | 14 | 15 | 16.5 | 1,493 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Water
Ground
Rock
Ghost
Dark - ×0.625
Fire
Grass
Ice
Poison
Steel
Fairy - ×0.39
Normal
Fighting
Bug
Show all 18 types
Normal×0.39
Fire×0.625
Water×1.6
Electric×1
Grass×0.625
Ice×0.625
Fighting×0.39
Poison×0.625
Ground×1.6
Flying×1
Psychic×1
Bug×0.39
Rock×1.6
Ghost×1.6
Dragon×1
Dark×1.6
Steel×0.625
Fairy×0.625
Offensive matchupsBased on learnable moves







