- Attack
- 252
- Defense
- 177
- HP
- 204
100% CP
- RaidsLv20
- 1,953
- min 1,870
- Weather boostLv25
- 2,442
- min 2,338
- MaxLv50
- 3,865
- Lv40 3,419
At a glance
Basics
Zeraora is a Electric-type Pokémon. Its 100% IV CP is 1,953 at level 20 (raids, eggs and research), 2,442 at weather-boosted level 25 and up to 3,865 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Volt Switch + Plasma Fists is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Thunderclap Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,865 / 3,912
It approaches its enemies at the speed of lightning, then tears them limb from limb with its sharp claws.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Volt Switch
Plasma FistsBest100% efficiency18.8TDO 548 - 2
Spark
Plasma Fists97% efficiency18.2TDO 530 - 3
Volt Switch
Wild Charge85% efficiency16.0TDO 466 - 4
Spark
Wild Charge81% efficiency15.3TDO 446 - 5
Volt Switch
Discharge75% efficiency14.2TDO 413
Top 5 of 10 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Volt SwitchBestElectric · 1.5s · STAB | 13 | +20 | 10.4 | 13.3 |
SparkElectric · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Plasma FistsBestElectric · 3.5s · STAB | 135 | 50 | 46.3 | 3.24 |
Wild ChargeElectric · 2.5s · STAB | 90 | 50 | 43.2 | 2.16 |
Dynamic PunchFighting · 2.5s | 85 | 50 | 34 | 1.7 |
DischargeElectric · 2.5s · STAB | 65 | 33 | 31.2 | 2.36 |
Thunder PunchElectric · 2s · STAB | 50 | 33 | 30 | 1.82 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Zeraora's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 159.5
- Actual Defense
- 114.7
- Actual HP
- 130
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Spark
Plasma FistsBest100% efficiencyThis is the best moveset at these stats. That's 81% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,419 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 10 | 16.5 | 1,500 | 100.0% |
| 2 | 4 | 15 | 15 | 16 | 1,498 | 99.9% |
| 3 | 0 | 12 | 12 | 16.5 | 1,499 | 99.8% |
| 4 | 5 | 14 | 15 | 16 | 1,500 | 99.7% |
| 5 | 0 | 15 | 9 | 16.5 | 1,500 | 99.7% |
| 6 | 0 | 15 | 8 | 16.5 | 1,497 | 99.7% |
| 7 | 0 | 10 | 14 | 16.5 | 1,498 | 99.6% |
| 8 | 1 | 14 | 8 | 16.5 | 1,499 | 99.5% |
| 9 | 3 | 15 | 15 | 16 | 1,493 | 99.5% |
| 10 | 0 | 13 | 11 | 16.5 | 1,499 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves








