- Attack
- 87
- Defense
- 157
- HP
- 137
100% CP
- RaidsLv20
- 588
- min 542
- Weather boostLv25
- 735
- min 678
- MaxLv50
- 1,164
- Lv40 1,030
At a glance
Basics
Dottler is a Bug/Psychic-type Pokémon. Its 100% IV CP is 588 at level 20 (raids, eggs and research), 735 at weather-boosted level 25 and up to 1,164 at level 50. It is weak to Fire/Flying/Bug/Rock/Ghost/Dark attacks (1.6×). It resists Grass/Ground/Psychic/Fighting attacks. In raids, Confusion + Psychic is its strongest moveset (level 40, 100% IVs). It evolves into Orbeetle with 100 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Radome Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,164 / 1,178
It barely moves, but it's still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Confusion
PsychicBest100% efficiency6.2TDO 113 - 2
Struggle Bug
Psychic95% efficiency5.9TDO 107 - 3
Confusion
Bug Buzz94% efficiency5.8TDO 106 - 4
Struggle Bug
Bug Buzz89% efficiency5.5TDO 101
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ConfusionBestPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Struggle BugBug · 1.5s · STAB | 15 | +15 | 12 | 10 |
Charged Attack2
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
Bug BuzzBug · 3.5s · STAB | 95 | 50 | 32.6 | 2.28 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Dottler's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 60.9
- Actual Defense
- 102.8
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Confusion
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,030 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Dottler only reaches CP 1,164 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,164 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 1,161 | 99.4% |
| 3 | 15 | 15 | 14 | 50 | 1,160 | 99.2% |
| 4 | 15 | 15 | 13 | 50 | 1,156 | 99.2% |
| 5 | 14 | 15 | 15 | 50 | 1,153 | 99.0% |
| 6 | 15 | 13 | 15 | 50 | 1,157 | 98.8% |
| 7 | 15 | 14 | 14 | 50 | 1,157 | 98.6% |
| 8 | 15 | 14 | 13 | 50 | 1,153 | 98.6% |
| 9 | 14 | 14 | 15 | 50 | 1,149 | 98.4% |
| 10 | 15 | 15 | 12 | 50 | 1,152 | 98.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Stage 1
- DottlerViewing25 CandyBest moves
Confusion
Psychic
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fire
Flying
Bug
Rock
Ghost
Dark - ×0.625
Grass
Ground
Psychic - ×0.39
Fighting
Show all 18 types
Normal×1
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×1
Fighting×0.39
Poison×1
Ground×0.625
Flying×1.6
Psychic×0.625
Bug×1.6
Rock×1.6
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves






