- Attack
- 176
- Defense
- 161
- HP
- 134
100% CP
- RaidsLv20
- 1,103
- min 1,041
- Weather boostLv25
- 1,379
- min 1,302
- MaxLv50
- 2,183
- Lv40 1,931
At a glance
Basics
Pincurchin is a Electric-type Pokémon. Its 100% IV CP is 1,103 at level 20 (raids, eggs and research), 1,379 at weather-boosted level 25 and up to 2,183 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Thunder Shock + Thunderbolt is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Sea Urchin Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,183 / 2,210
It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
ThunderboltBest100% efficiency11.2TDO 202 - 2
Thunder Shock
Discharge96% efficiency10.7TDO 194 - 3
Water Gun
Thunderbolt93% efficiency10.4TDO 188 - 4
Water Gun
Discharge91% efficiency10.2TDO 184 - 5
Poison Jab
Thunderbolt90% efficiency10.1TDO 183
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Poison JabPoison · 1s | 13 | +9 | 13 | 9 |
Water GunWater · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
ThunderboltBestElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
DischargeElectric · 2.5s · STAB | 65 | 33 | 31.2 | 2.36 |
Bubble BeamWater · 2s | 45 | 33 | 22.5 | 1.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Pincurchin's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 114.1
- Actual Defense
- 105.1
- Actual HP
- 89
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
ThunderboltBest100% efficiencyThis is the best moveset at these stats. That's 74% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,931 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 29.5 | 1,500 | 100.0% |
| 2 | 0 | 14 | 15 | 29.5 | 1,496 | 99.4% |
| 3 | 1 | 13 | 15 | 29.5 | 1,500 | 99.4% |
| 4 | 0 | 9 | 15 | 30 | 1,499 | 99.1% |
| 5 | 0 | 15 | 14 | 29.5 | 1,495 | 99.1% |
| 6 | 1 | 14 | 14 | 29.5 | 1,499 | 99.1% |
| 7 | 3 | 15 | 15 | 29 | 1,500 | 99.1% |
| 8 | 0 | 15 | 10 | 30 | 1,500 | 98.9% |
| 9 | 0 | 13 | 15 | 29.5 | 1,491 | 98.9% |
| 10 | 1 | 12 | 15 | 29.5 | 1,496 | 98.9% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves






