- Attack
- 254
- Defense
- 236
- HP
- 192
100% CP
- RaidsLv20
- 2,188
- min 2,100
- Weather boostLv25
- 2,735
- min 2,625
- MaxLv50
- 4,329
- Lv40 3,829
At a glance
Basics
Zamazenta (Hero of Many Battles) is a Fighting-type Pokémon. Its 100% IV CP is 2,188 at level 20 (raids, eggs and research), 2,735 at weather-boosted level 25 and up to 4,329 at level 50. It is weak to Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark attacks. In raids, Snarl + Close Combat is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Warrior Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,329 / 4,381
In times past, it worked together with a king of the people to save the Galar region. It absorbs metal that it then uses in battle.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Beating raids alone (how to use the solo simulator)Anyone can solo a 1-star raid, and six powered-up Pokémon of the boss's weakness types can solo a 3-star. 5-star raids usually need several players.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Snarl
Close CombatBest100% efficiency13.4TDO 480 - 2
Quick Attack
Close Combat100% efficiency13.4TDO 480 - 3
Metal Claw
Close Combat98% efficiency13.1TDO 471 - 4
Ice Fang
Close Combat91% efficiency12.2TDO 438 - 5
Snarl
Moonblast89% efficiency11.9TDO 426
Top 5 of 16 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
SnarlBestDark · 1s | 11 | +13 | 11 | 13 |
Metal ClawSteel · 0.5s | 6 | +5 | 12 | 10 |
Quick AttackNormal · 1s | 10 | +13 | 10 | 13 |
Ice FangIce · 1.5s | 12 | +20 | 8 | 13.3 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Close CombatBestFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
MoonblastFairy · 4s | 130 | 100 | 32.5 | 1.3 |
Iron HeadSteel · 2s | 60 | 50 | 30 | 1.2 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Zamazenta (Hero of Many Battles)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 160.7
- Actual Defense
- 149.9
- Actual HP
- 123
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Snarl
Close CombatBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,829 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 14.5 | 1,498 | 100.0% |
| 2 | 0 | 14 | 15 | 14.5 | 1,495 | 99.6% |
| 3 | 1 | 13 | 15 | 14.5 | 1,498 | 99.6% |
| 4 | 2 | 12 | 15 | 14.5 | 1,500 | 99.6% |
| 5 | 1 | 15 | 14 | 14.5 | 1,500 | 99.4% |
| 6 | 1 | 15 | 13 | 14.5 | 1,496 | 99.4% |
| 7 | 2 | 14 | 13 | 14.5 | 1,499 | 99.4% |
| 8 | 0 | 13 | 15 | 14.5 | 1,492 | 99.2% |
| 9 | 1 | 12 | 15 | 14.5 | 1,495 | 99.2% |
| 10 | 2 | 11 | 15 | 14.5 | 1,497 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves













FightingSTAB 1.2×Close CombatSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
IceIce FangSuper effective ×1.6
Grass
Ground
Flying
Dragon
SteelMetal Claw · Iron HeadSuper effective ×1.6
Ice
Rock
Fairy
FairyMoonblastSuper effective ×1.6
Fighting
Dragon
Dark
DarkSnarl · CrunchSuper effective ×1.6
Psychic
Ghost
NormalQuick AttackSuper effective ×1.6None (neutral or worse against every type)

