- Attack
- 171
- Defense
- 207
- HP
- 188
100% CP
- RaidsLv20
- 1,409
- min 1,338
- Weather boostLv25
- 1,761
- min 1,673
- MaxLv50
- 2,788
- Lv40 2,466
At a glance
Basics
Blastoise is a Water-type Pokémon. Its 100% IV CP is 1,409 at level 20 (raids, eggs and research), 1,761 at weather-boosted level 25 and up to 2,788 at level 50. It is weak to Electric/Grass attacks (1.6×). It resists Fire/Water/Ice/Steel attacks. In raids, Water Gun + Hydro Cannon is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Shellfish Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,788 / 2,821
Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- TMs and how to learn exclusive moves (Elite TMs and Community Day moves)Fast TMs and Charged TMs change a move at random, and they can't teach exclusive moves such as Community Day moves.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Gun
Hydro Cannon*Best100% efficiency11.8TDO 369 - 2
Rollout
Hydro Cannon*99% efficiency11.7TDO 366 - 3
Bite
Hydro Cannon*94% efficiency11.1TDO 348 - 4
Water Gun
Hydro Pump85% efficiency10.0TDO 313 - 5
Rollout
Hydro Pump82% efficiency9.7TDO 303
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water GunBestWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
BiteDark · 0.5s | 6 | +4 | 12 | 8 |
RolloutRock · 1.5s | 15 | +19 | 10 | 12.7 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Hydro Cannon*BestWater · 2s · STAB | 90 | 50 | 54 | 2.16 |
Hydro PumpWater · 3.5s · STAB | 135 | 100 | 46.3 | 1.62 |
Skull BashNormal · 3s | 130 | 100 | 43.3 | 1.3 |
Flash CannonSteel · 2.5s | 100 | 100 | 40 | 1 |
Ice BeamIce · 3.5s | 95 | 50 | 27.1 | 1.9 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Blastoise's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 111.1
- Actual Defense
- 132.6
- Actual HP
- 121
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Rollout
Hydro Cannon*Best100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,466 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 23 | 1,498 | 100.0% |
| 2 | 2 | 13 | 15 | 23 | 1,500 | 99.7% |
| 3 | 0 | 14 | 10 | 23.5 | 1,500 | 99.6% |
| 4 | 1 | 14 | 15 | 23 | 1,495 | 99.5% |
| 5 | 0 | 12 | 12 | 23.5 | 1,500 | 99.4% |
| 6 | 0 | 15 | 15 | 23 | 1,489 | 99.4% |
| 7 | 2 | 14 | 14 | 23 | 1,500 | 99.4% |
| 8 | 0 | 10 | 13 | 23.5 | 1,497 | 99.3% |
| 9 | 0 | 15 | 9 | 23.5 | 1,499 | 99.2% |
| 10 | 1 | 15 | 14 | 23 | 1,494 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- BlastoiseViewing100 CandyBest moves
Water Gun
Hydro Cannon
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass - ×0.625
Fire
Water
Ice
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves











WaterSTAB 1.2×Water Gun · Hydro Cannon · Hydro PumpSuper effective ×1.6
Fire
Ground
Rock
RockRolloutSuper effective ×1.6
Fire
Ice
Flying
Bug
IceIce BeamSuper effective ×1.6
Grass
Ground
Flying
Dragon
SteelFlash CannonSuper effective ×1.6
Ice
Rock
Fairy
DarkBiteSuper effective ×1.6
Psychic
Ghost
NormalSkull BashSuper effective ×1.6None (neutral or worse against every type)
Events2 past
No upcoming events are known yet.
- 2023.07.09Community Day Classic: Squirtle · Exclusive move: Hydro Cannon
- 2018.07.08Community Day: Squirtle · Exclusive move: Hydro Cannon

