- Attack
- 159
- Defense
- 157
- HP
- 179
100% CP
- RaidsLv20
- 1,134
- min 1,071
- Weather boostLv25
- 1,418
- min 1,339
- MaxLv50
- 2,244
- Lv40 1,985
At a glance
Basics
Maushold (Family of Four) is a Normal-type Pokémon. Its 100% IV CP is 1,134 at level 20 (raids, eggs and research), 1,418 at weather-boosted level 25 and up to 2,244 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Mud Shot + Play Rough is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,244 / 2,271
All values are for Pokémon GO; main-series values are not listed.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Mud Shot
Play RoughBest100% efficiency8.1TDO 187 - 2
Bullet Seed
Play Rough95% efficiency7.7TDO 178 - 3
Take Down
Play Rough91% efficiency7.4TDO 171 - 4
Mud Shot
Swift90% efficiency7.3TDO 168 - 5
Mud Shot
Crunch88% efficiency7.1TDO 165
Top 5 of 9 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Mud ShotBestGround · 0.5s | 4 | +6 | 8 | 12 |
Take DownNormal · 1s · STAB | 7 | +8 | 8.4 | 8 |
Bullet SeedGrass · 1s | 7 | +13 | 7 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Play RoughBestFairy · 3s | 90 | 50 | 30 | 1.8 |
SwiftNormal · 3s · STAB | 65 | 50 | 26 | 1.56 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Maushold (Family of Four)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 103.9
- Actual Defense
- 102.8
- Actual HP
- 115
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Mud Shot
Play RoughBest100% efficiencyThis is the best moveset at these stats. That's 82% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,985 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 14 | 15 | 29 | 1,498 | 100.0% |
| 2 | 1 | 14 | 13 | 29 | 1,500 | 99.9% |
| 3 | 0 | 15 | 14 | 29 | 1,499 | 99.9% |
| 4 | 0 | 15 | 13 | 29 | 1,495 | 99.9% |
| 5 | 1 | 15 | 12 | 29 | 1,500 | 99.8% |
| 6 | 0 | 13 | 10 | 29.5 | 1,500 | 99.7% |
| 7 | 0 | 14 | 9 | 29.5 | 1,500 | 99.5% |
| 8 | 0 | 9 | 14 | 29.5 | 1,498 | 99.5% |
| 9 | 1 | 12 | 15 | 29 | 1,499 | 99.5% |
| 10 | 0 | 13 | 15 | 29 | 1,494 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












NormalSTAB 1.2×Take Down · SwiftSuper effective ×1.6None (neutral or worse against every type)
GroundMud ShotSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
GrassBullet SeedSuper effective ×1.6
Water
Ground
Rock
FairyPlay RoughSuper effective ×1.6
Fighting
Dragon
Dark
DarkCrunchSuper effective ×1.6
Psychic
Ghost

