- Attack
- 104
- Defense
- 73
- HP
- 156
100% CP
- RaidsLv20
- 520
- min 477
- Weather boostLv25
- 651
- min 596
- MaxLv50
- 1,030
- Lv40 911
At a glance
Basics
Tadbulb is a Electric-type Pokémon. Its 100% IV CP is 520 at level 20 (raids, eggs and research), 651 at weather-boosted level 25 and up to 1,030 at level 50. It is weak to Ground attacks (1.6×). It resists Electric/Flying/Steel attacks. In raids, Thunder Shock + Zap Cannon is its strongest moveset (level 40, 100% IVs). It evolves into Bellibolt with 50 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- EleTadpole Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,030 / 1,043
Tadbulb shakes its tail to generate electricity. If it senses danger, it will make its head blink on and off to alert its allies.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
Zap CannonBest100% efficiency7.4TDO 77 - 2
Thunder Shock
Discharge98% efficiency7.3TDO 76 - 3
Water Gun
Discharge95% efficiency7.0TDO 73 - 4
Water Gun
Zap Cannon92% efficiency6.8TDO 71 - 5
Thunder Shock
Parabolic Charge85% efficiency6.3TDO 66
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Water GunWater · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Zap CannonBestElectric · 3.5s · STAB | 140 | 100 | 48 | 1.68 |
DischargeElectric · 2.5s · STAB | 65 | 33 | 31.2 | 2.36 |
Parabolic ChargeElectric · 3s · STAB | 70 | 50 | 28 | 1.68 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Tadbulb's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 71.1
- Actual Defense
- 52.6
- Actual HP
- 102
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
Zap CannonBest100% efficiencyThis is the best moveset at these stats. That's 81% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 911 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Tadbulb only reaches CP 1,030 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,030 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 1,027 | 99.3% |
| 3 | 15 | 15 | 13 | 50 | 1,024 | 99.3% |
| 4 | 14 | 15 | 15 | 50 | 1,022 | 99.2% |
| 5 | 15 | 14 | 15 | 50 | 1,024 | 98.9% |
| 6 | 15 | 15 | 12 | 50 | 1,021 | 98.6% |
| 7 | 14 | 15 | 14 | 50 | 1,019 | 98.5% |
| 8 | 14 | 15 | 13 | 50 | 1,016 | 98.5% |
| 9 | 13 | 15 | 15 | 50 | 1,013 | 98.3% |
| 10 | 15 | 14 | 14 | 50 | 1,021 | 98.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- TadbulbViewingBest moves
Thunder Shock
Zap Cannon
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ground - ×0.625
Electric
Flying
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×0.625
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves






