- Attack
- 105
- Defense
- 75
- HP
- 120
100% CP
- RaidsLv20
- 472
- min 431
- Weather boostLv25
- 590
- min 539
- MaxLv50
- 933
- Lv40 826
At a glance
Basics
Wattrel is a Electric/Flying-type Pokémon. Its 100% IV CP is 472 at level 20 (raids, eggs and research), 590 at weather-boosted level 25 and up to 933 at level 50. It is weak to Ice/Rock attacks (1.6×). It resists Grass/Fighting/Ground/Flying/Bug/Steel attacks. In raids, Thunder Shock + Thunderbolt is its strongest moveset (level 40, 100% IVs). It evolves into Kilowattrel with 50 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Storm Petrel Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 933 / 945
When its wings catch the wind, the bones within produce electricity. This Pokémon dives into the ocean, catching prey by electrocuting them.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Thunder Shock
ThunderboltBest100% efficiency7.4TDO 62 - 2
Peck
Thunderbolt93% efficiency6.9TDO 58 - 3
Thunder Shock
Acrobatics93% efficiency6.8TDO 57 - 4
Thunder Shock
Aerial Ace86% efficiency6.4TDO 53 - 5
Peck
Aerial Ace83% efficiency6.1TDO 51
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Thunder ShockBestElectric · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
PeckFlying · 1s · STAB | 10 | +10 | 12 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
ThunderboltBestElectric · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
AcrobaticsFlying · 2s · STAB | 100 | 100 | 60 | 1.2 |
Aerial AceFlying · 2.5s · STAB | 55 | 33 | 26.4 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Wattrel's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 71.7
- Actual Defense
- 53.8
- Actual HP
- 80
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Thunder Shock
ThunderboltBest100% efficiencyThis is the best moveset at these stats. That's 83% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 826 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Wattrel only reaches CP 933 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 933 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 926 | 99.2% |
| 3 | 15 | 15 | 14 | 50 | 930 | 99.1% |
| 4 | 15 | 14 | 15 | 50 | 928 | 98.9% |
| 5 | 13 | 15 | 15 | 50 | 918 | 98.3% |
| 6 | 14 | 15 | 14 | 50 | 922 | 98.3% |
| 7 | 15 | 15 | 13 | 50 | 927 | 98.2% |
| 8 | 14 | 14 | 15 | 50 | 921 | 98.1% |
| 9 | 15 | 14 | 14 | 50 | 925 | 98.0% |
| 10 | 15 | 13 | 15 | 50 | 923 | 97.8% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- WattrelViewingBest moves
Thunder Shock
Thunderbolt
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ice
Rock - ×0.625
Grass
Fighting
Ground
Flying
Bug
Steel
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×0.625
Ice×1.6
Fighting×0.625
Poison×1
Ground×0.625
Flying×0.625
Psychic×1
Bug×0.625
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves






