- Attack
- 85
- Defense
- 232
- HP
- 111
100% CP
- Shadow RaidsLv20
- 629
- min 541
- Weather boostLv25
- 787
- min 677
- MaxLv50
- 1,245
- Lv40 1,101
At a glance
Basics
Shadow Onix is a Rock/Ground-type Pokémon. Its 100% IV CP is 629 at level 20 (Shadow Raids), 787 at weather-boosted level 25 and up to 1,245 at level 50. It is most vulnerable to Water/Grass attacks (2.56×) and also weak to Ice/Fighting/Ground/Steel attacks (1.6×). It resists Normal/Fire/Flying/Rock/Electric/Poison attacks. In raids, Rock Throw + Breaking Swipe is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Steelix with 50 Candy and Metal Coat. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Rock Snake Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,245 / 1,260
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Rock Throw
Breaking SwipeBest100% efficiency6.9TDO 123 - 2
Rock Throw
Rock Slide*98% efficiency6.8TDO 121 - 3
Rock Throw
Stone Edge95% efficiency6.5TDO 117 - 4
Tackle
Breaking Swipe94% efficiency6.4TDO 115 - 5
Tackle
Rock Slide*93% efficiency6.4TDO 114
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Rock ThrowBestRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
TackleNormal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Breaking SwipeBestDragon · 1s | 45 | 33 | 45 | 1.36 |
Stone EdgeRock · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Rock Slide*Rock · 2.5s · STAB | 75 | 50 | 36 | 1.8 |
Heavy SlamSteel · 2s | 70 | 50 | 35 | 1.4 |
Iron Head*Steel · 2s | 60 | 50 | 30 | 1.2 |
Sand TombGround · 4s · STAB | 60 | 33 | 18 | 2.18 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Onix's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 71.7
- Actual Defense
- 123.0
- Actual HP
- 75
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
Breaking SwipeBest100% efficiencyThis is the best moveset at these stats. That's 88% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,101 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Onix only reaches CP 1,245 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,245 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 1,240 | 100.0% |
| 3 | 15 | 14 | 15 | 50 | 1,243 | 99.6% |
| 4 | 15 | 14 | 14 | 50 | 1,238 | 99.6% |
| 5 | 15 | 13 | 15 | 50 | 1,240 | 99.2% |
| 6 | 15 | 13 | 14 | 50 | 1,235 | 99.2% |
| 7 | 15 | 15 | 13 | 50 | 1,235 | 99.0% |
| 8 | 14 | 15 | 15 | 50 | 1,233 | 99.0% |
| 9 | 14 | 15 | 14 | 50 | 1,228 | 99.0% |
| 10 | 15 | 12 | 15 | 50 | 1,238 | 98.8% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow OnixViewingBest moves
Rock Throw
Breaking Swipe
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Water
Grass - ×1.6
Ice
Fighting
Ground
Steel - ×0.625
Normal
Fire
Flying
Rock - ×0.39
Electric
Poison
Show all 18 types
Normal×0.625
Fire×0.625
Water×2.56
Electric×0.39
Grass×2.56
Ice×1.6
Fighting×1.6
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×1
Bug×1
Rock×0.625
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves










GroundSTAB 1.2×Sand TombSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
RockSTAB 1.2×Rock Throw · Rock Slide · Stone EdgeSuper effective ×1.6
Fire
Ice
Flying
Bug
SteelHeavy Slam · Iron HeadSuper effective ×1.6
Ice
Rock
Fairy
DragonBreaking SwipeSuper effective ×1.6
Dragon
NormalTackleSuper effective ×1.6None (neutral or worse against every type)
Events1 past
No upcoming events are known yet.

