- Attack
- 144
- Defense
- 193
- HP
- 198
100% CP
- RaidsLv20
- 1,194
- min 1,129
- Weather boostLv25
- 1,493
- min 1,411
- MaxLv50
- 2,363
- Lv40 2,090
At a glance
Basics
Hypno is a Psychic-type Pokémon. Its 100% IV CP is 1,194 at level 20 (raids, eggs and research), 1,493 at weather-boosted level 25 and up to 2,363 at level 50. It is weak to Bug/Ghost/Dark attacks (1.6×). It resists Fighting/Psychic attacks. In raids, Confusion + Psychic is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Hypnosis Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,363 / 2,391
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Confusion
PsychicBest100% efficiency9.5TDO 293 - 2
Confusion
Future Sight95% efficiency9.1TDO 278 - 3
Zen Headbutt
Psychic94% efficiency8.9TDO 274 - 4
Confusion
Shadow Ball91% efficiency8.7TDO 267 - 5
Confusion
Psyshock*88% efficiency8.4TDO 258
Top 5 of 16 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
ConfusionBestPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Zen HeadbuttPsychic · 1s · STAB | 11 | +9 | 13.2 | 9 |
Charged Attack8
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
Future SightPsychic · 2.5s · STAB | 115 | 100 | 55.2 | 1.38 |
Focus BlastFighting · 3.5s | 140 | 100 | 40 | 1.4 |
Shadow BallGhost · 3s | 100 | 50 | 33.3 | 2 |
Psyshock*Psychic · 2.5s · STAB | 60 | 33 | 28.8 | 2.18 |
Fire PunchFire · 2s | 50 | 33 | 25 | 1.52 |
Ice PunchIce · 2s | 50 | 33 | 25 | 1.52 |
Thunder PunchElectric · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Hypno's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 95.0
- Actual Defense
- 124.3
- Actual HP
- 127
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Confusion
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,090 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 13 | 28 | 1,500 | 100.0% |
| 2 | 1 | 15 | 15 | 27.5 | 1,497 | 99.9% |
| 3 | 0 | 14 | 12 | 28 | 1,500 | 99.8% |
| 4 | 0 | 11 | 15 | 28 | 1,499 | 99.7% |
| 5 | 0 | 15 | 11 | 28 | 1,500 | 99.6% |
| 6 | 0 | 15 | 10 | 28 | 1,496 | 99.6% |
| 7 | 2 | 13 | 15 | 27.5 | 1,500 | 99.6% |
| 8 | 0 | 12 | 14 | 28 | 1,500 | 99.5% |
| 9 | 0 | 12 | 13 | 28 | 1,496 | 99.5% |
| 10 | 2 | 14 | 14 | 27.5 | 1,500 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- HypnoViewing50 CandyBest moves
Confusion
Psychic
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Bug
Ghost
Dark - ×0.625
Fighting
Psychic
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.625
Poison×1
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves















PsychicSTAB 1.2×Confusion · Zen Headbutt · Future Sight · Psychic · PsyshockSuper effective ×1.6
Fighting
Poison
FightingFocus BlastSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
FireFire PunchSuper effective ×1.6
Grass
Ice
Bug
Steel
IceIce PunchSuper effective ×1.6
Grass
Ground
Flying
Dragon
GhostShadow BallSuper effective ×1.6
Psychic
Ghost
ElectricThunder PunchSuper effective ×1.6
Water
Flying

