- Attack
- 196
- Defense
- 139
- HP
- 207
100% CP
- RaidsLv20
- 1,392
- min 1,321
- Weather boostLv25
- 1,740
- min 1,652
- MaxLv50
- 2,754
- Lv40 2,436
At a glance
Basics
Veluza is a Water/Psychic-type Pokémon. Its 100% IV CP is 1,392 at level 20 (raids, eggs and research), 1,740 at weather-boosted level 25 and up to 2,754 at level 50. It is weak to Electric/Grass/Bug/Ghost/Dark attacks (1.6×). It resists Fire/Water/Ice/Fighting/Psychic/Steel attacks. In raids, Zen Headbutt + Drill Run is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Jettison Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,754 / 2,787
When Veluza discards unnecessary flesh, its mind becomes honed and its psychic power increases. The spare flesh has a mild but delicious flavor.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Zen Headbutt
Drill RunBest100% efficiency10.1TDO 240 - 2
Zen Headbutt
Water Pulse96% efficiency9.7TDO 229 - 3
Zen Headbutt
Psychic Fangs91% efficiency9.2TDO 219 - 4
Ice Fang
Drill Run91% efficiency9.2TDO 217 - 5
Zen Headbutt
Crunch91% efficiency9.2TDO 217
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Zen HeadbuttBestPsychic · 1s · STAB | 11 | +9 | 13.2 | 9 |
Ice FangIce · 1.5s | 12 | +20 | 8 | 13.3 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Drill RunBestGround · 3s | 85 | 50 | 28.3 | 1.7 |
Psychic FangsPsychic · 1s · STAB | 25 | 33 | 30 | 0.91 |
Water PulseWater · 3s · STAB | 65 | 50 | 26 | 1.56 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Veluza's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 126.1
- Actual Defense
- 92.0
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Zen Headbutt
Drill RunBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,436 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 23 | 1,495 | 100.0% |
| 2 | 2 | 14 | 15 | 23 | 1,497 | 99.9% |
| 3 | 2 | 15 | 14 | 23 | 1,499 | 99.8% |
| 4 | 0 | 11 | 15 | 23.5 | 1,499 | 99.7% |
| 5 | 0 | 11 | 14 | 23.5 | 1,496 | 99.7% |
| 6 | 3 | 13 | 15 | 23 | 1,500 | 99.7% |
| 7 | 0 | 12 | 13 | 23.5 | 1,498 | 99.7% |
| 8 | 0 | 13 | 12 | 23.5 | 1,499 | 99.6% |
| 9 | 0 | 13 | 11 | 23.5 | 1,496 | 99.6% |
| 10 | 3 | 15 | 12 | 23 | 1,499 | 99.6% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Electric
Grass
Bug
Ghost
Dark - ×0.625
Fire
Water
Ice
Fighting
Psychic
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×0.625
Poison×1
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves











