- Attack
- 209
- Defense
- 136
- HP
- 260
100% CP
- RaidsLv20
- 1,629
- min 1,551
- Weather boostLv25
- 2,036
- min 1,939
- MaxLv50
- 3,223
- Lv40 2,850
At a glance
Basics
Farigiraf is a Normal/Psychic-type Pokémon. Its 100% IV CP is 1,629 at level 20 (raids, eggs and research), 2,036 at weather-boosted level 25 and up to 3,223 at level 50. It is weak to Bug/Dark attacks (1.6×). It resists Psychic/Ghost attacks. In raids, Tackle + Psychic is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Long Neck Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,223 / 3,261
Now that the brain waves from the head and tail are synced up, the psychic power of this Pokémon is 10 times stronger than Girafarig’s.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
PsychicBest100% efficiency13.8TDO 396 - 2
Confusion
Psychic98% efficiency13.5TDO 389 - 3
Double Kick
Psychic97% efficiency13.4TDO 385 - 4
Tackle
Thunderbolt85% efficiency11.8TDO 338 - 5
Confusion
Thunderbolt84% efficiency11.6TDO 334
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s · STAB | 5 | +5 | 12 | 10 |
ConfusionPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Double KickFighting · 1s | 10 | +13 | 10 | 13 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
ThunderboltElectric · 2.5s | 80 | 50 | 32 | 1.6 |
Psychic FangsPsychic · 1s · STAB | 25 | 33 | 30 | 0.91 |
Mirror CoatPsychic · 2.5s · STAB | 60 | 50 | 28.8 | 1.44 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Farigiraf's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 133.8
- Actual Defense
- 90.2
- Actual HP
- 164
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,850 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 8 | 20 | 1,500 | 100.0% |
| 2 | 0 | 12 | 13 | 20 | 1,499 | 99.9% |
| 3 | 0 | 11 | 15 | 20 | 1,499 | 99.8% |
| 4 | 2 | 15 | 15 | 19.5 | 1,496 | 99.7% |
| 5 | 3 | 15 | 14 | 19.5 | 1,500 | 99.5% |
| 6 | 3 | 15 | 13 | 19.5 | 1,497 | 99.5% |
| 7 | 3 | 14 | 15 | 19.5 | 1,498 | 99.5% |
| 8 | 0 | 15 | 7 | 20 | 1,497 | 99.4% |
| 9 | 0 | 14 | 9 | 20 | 1,498 | 99.3% |
| 10 | 0 | 14 | 8 | 20 | 1,495 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Bug
Dark - ×0.625
Psychic
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×1
Ghost×0.625
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves








