- Attack
- 238
- Defense
- 203
- HP
- 225
100% CP
- RaidsLv20
- 2,065
- min 1,980
- Weather boostLv25
- 2,581
- min 2,475
- MaxLv50
- 4,086
- Lv40 3,614
At a glance
Basics
Kingambit is a Dark/Steel-type Pokémon. Its 100% IV CP is 2,065 at level 20 (raids, eggs and research), 2,581 at weather-boosted level 25 and up to 4,086 at level 50. It is most vulnerable to Fighting attacks (2.56×) and also weak to Fire/Ground attacks (1.6×). It resists Normal/Grass/Ice/Flying/Rock/Ghost/Dragon/Dark/Steel/Poison/Psychic attacks. In raids, Metal Claw + Foul Play is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Big Blade Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,086 / 4,135
Only a Bisharp that stands above all others in its vast army can evolve into Kingambit.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Metal Claw
Foul PlayBest100% efficiency15.1TDO 546 - 2
Snarl
Foul Play97% efficiency14.6TDO 528 - 3
Metal Claw
Dark Pulse93% efficiency14.0TDO 507 - 4
Metal Claw
Focus Blast93% efficiency14.0TDO 505 - 5
Metal Claw
Iron Head92% efficiency13.9TDO 503
Top 5 of 20 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Metal ClawBestSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
SnarlDark · 1s · STAB | 11 | +13 | 13.2 | 13 |
Low KickFighting · 0.5s | 5 | +5 | 10 | 10 |
Metal SoundSteel · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Foul PlayBestDark · 2s · STAB | 70 | 50 | 42 | 1.68 |
Focus BlastFighting · 3.5s | 140 | 100 | 40 | 1.4 |
Iron HeadSteel · 2s · STAB | 60 | 50 | 36 | 1.44 |
Dark PulseDark · 3s · STAB | 80 | 50 | 32 | 1.92 |
X-ScissorBug · 1.5s | 45 | 33 | 30 | 1.36 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Kingambit's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 151.1
- Actual Defense
- 130.2
- Actual HP
- 143
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Metal Claw
Foul PlayBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,614 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 13 | 15.5 | 1,499 | 100.0% |
| 2 | 0 | 13 | 15 | 15.5 | 1,498 | 99.9% |
| 3 | 1 | 15 | 11 | 15.5 | 1,499 | 99.6% |
| 4 | 0 | 14 | 14 | 15.5 | 1,499 | 99.5% |
| 5 | 0 | 14 | 13 | 15.5 | 1,496 | 99.5% |
| 6 | 1 | 13 | 13 | 15.5 | 1,498 | 99.5% |
| 7 | 0 | 12 | 15 | 15.5 | 1,495 | 99.4% |
| 8 | 1 | 11 | 15 | 15.5 | 1,498 | 99.4% |
| 9 | 2 | 15 | 9 | 15.5 | 1,499 | 99.2% |
| 10 | 0 | 15 | 12 | 15.5 | 1,496 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 2
- KingambitViewing100 CandyDefeat 15 Dark- or Steel-type raid bossesBest moves
Metal Claw
Foul Play
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Fighting - ×1.6
Fire
Ground - ×0.625
Normal
Grass
Ice
Flying
Rock
Ghost
Dragon
Dark
Steel - ×0.39
Poison - ×0.244
Psychic
Show all 18 types
Normal×0.625
Fire×1.6
Water×1
Electric×1
Grass×0.625
Ice×0.625
Fighting×2.56
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.244
Bug×1
Rock×0.625
Ghost×0.625
Dragon×0.625
Dark×0.625
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves










