- Attack
- 281
- Defense
- 196
- HP
- 190
100% CP
- RaidsLv20
- 2,197
- min 2,108
- Weather boostLv25
- 2,746
- min 2,635
- MaxLv50
- 4,346
- Lv40 3,844
At a glance
Basics
Iron Moth is a Fire/Poison-type Pokémon. Its 100% IV CP is 2,197 at level 20 (raids, eggs and research), 2,746 at weather-boosted level 25 and up to 4,346 at level 50. It is most vulnerable to Ground attacks (2.56×) and also weak to Water/Psychic/Rock attacks (1.6×). It resists Fire/Ice/Fighting/Poison/Steel/Grass/Bug/Fairy attacks. As your buddy, it earns 1 Candy every 20 km you walk together.
- Category
- Paradox Pokémon
- Buddy distance
- 20 km
- Second Charged Attack
- 100,000 Stardust · 100 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,346 / 4,398
No records exist of this species being caught. Data is lacking, but the Pokémon’s traits match up with an object described in an old book.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
Movesets need both a Fast and a Charged Attack.
Learnable moves
Fast Attack1
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
SplashWater · 1.5s | 0 | +17 | 0 | 11.3 |
Charged Attack1
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
StruggleNormal · 2s | 35 | 0 | 17.5 | 0 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Iron Moth's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 176.8
- Actual Defense
- 126.1
- Actual HP
- 122
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
It needs both a Fast and a Charged Attack to calculate.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,844 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 11 | 15 | 14.5 | 1,497 | 100.0% |
| 2 | 0 | 13 | 13 | 14.5 | 1,497 | 100.0% |
| 3 | 0 | 15 | 11 | 14.5 | 1,497 | 100.0% |
| 4 | 1 | 10 | 15 | 14.5 | 1,499 | 99.9% |
| 5 | 1 | 12 | 13 | 14.5 | 1,499 | 99.9% |
| 6 | 1 | 14 | 11 | 14.5 | 1,499 | 99.9% |
| 7 | 2 | 15 | 9 | 14.5 | 1,500 | 99.7% |
| 8 | 0 | 12 | 14 | 14.5 | 1,497 | 99.5% |
| 9 | 0 | 10 | 15 | 14.5 | 1,494 | 99.5% |
| 10 | 0 | 12 | 13 | 14.5 | 1,494 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×2.56
Ground - ×1.6
Water
Psychic
Rock - ×0.625
Fire
Ice
Fighting
Poison
Steel - ×0.39
Grass
Bug
Fairy
Show all 18 types
Normal×1
Fire×0.625
Water×1.6
Electric×1
Grass×0.39
Ice×0.625
Fighting×0.625
Poison×0.625
Ground×2.56
Flying×1
Psychic×1.6
Bug×0.39
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×0.39
Offensive matchupsBased on learnable moves


