- Attack
- 250
- Defense
- 215
- HP
- 207
100% CP
- RaidsLv20
- 2,137
- min 2,050
- Weather boostLv25
- 2,671
- min 2,563
- MaxLv50
- 4,228
- Lv40 3,739
At a glance
Basics
Archaludon is a Steel/Dragon-type Pokémon. Its 100% IV CP is 2,137 at level 20 (raids, eggs and research), 2,671 at weather-boosted level 25 and up to 4,228 at level 50. It is weak to Fighting/Ground attacks (1.6×). It resists Normal/Water/Electric/Flying/Psychic/Bug/Rock/Steel/Grass/Poison attacks. In raids, Dragon Tail + Dragon Claw is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 5 km you walk together.
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,228 / 4,278
All values are for Pokémon GO; main-series values are not listed.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Dragon Tail
Dragon ClawBest100% efficiency14.8TDO 525 - 2
Metal Claw
Dragon Claw99% efficiency14.7TDO 520 - 3
Dragon Tail
Flash Cannon97% efficiency14.5TDO 511 - 4
Dragon Tail
Hyper Beam96% efficiency14.3TDO 506 - 5
Metal Claw
Flash Cannon96% efficiency14.3TDO 506
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Dragon TailBestDragon · 1s · STAB | 14 | +8 | 16.8 | 8 |
Metal ClawSteel · 0.5s · STAB | 6 | +5 | 14.4 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Dragon ClawBestDragon · 1.5s · STAB | 45 | 33 | 36 | 1.64 |
Flash CannonSteel · 2.5s · STAB | 100 | 100 | 48 | 1.2 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Archaludon's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 158.3
- Actual Defense
- 137.4
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Metal Claw
Dragon ClawBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,739 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 12 | 14 | 15 | 1,498 | 100.0% |
| 2 | 0 | 14 | 12 | 15 | 1,498 | 100.0% |
| 3 | 0 | 11 | 15 | 15 | 1,499 | 99.6% |
| 4 | 0 | 13 | 13 | 15 | 1,498 | 99.6% |
| 5 | 0 | 11 | 14 | 15 | 1,495 | 99.6% |
| 6 | 0 | 13 | 12 | 15 | 1,495 | 99.6% |
| 7 | 0 | 15 | 11 | 15 | 1,498 | 99.5% |
| 8 | 0 | 15 | 10 | 15 | 1,495 | 99.5% |
| 9 | 1 | 12 | 12 | 15 | 1,498 | 99.5% |
| 10 | 1 | 10 | 14 | 15 | 1,498 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fighting
Ground - ×0.625
Normal
Water
Electric
Flying
Psychic
Bug
Rock
Steel - ×0.39
Grass
Poison
Show all 18 types
Normal×0.625
Fire×1
Water×0.625
Electric×0.625
Grass×0.39
Ice×1
Fighting×1.6
Poison×0.39
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves



