- Attack
- 210
- Defense
- 184
- HP
- 155
100% CP
- Shadow RaidsLv20
- 1,476
- min 1,348
- Weather boostLv25
- 1,846
- min 1,685
- MaxLv50
- 2,922
- Lv40 2,584
At a glance
Basics
Shadow Starmie is a Water/Psychic-type Pokémon. Its 100% IV CP is 1,476 at level 20 (Shadow Raids), 1,846 at weather-boosted level 25 and up to 2,922 at level 50. It is weak to Electric/Grass/Bug/Ghost/Dark attacks (1.6×). It resists Fire/Water/Ice/Fighting/Psychic/Steel attacks. In raids, Psywave + Psychic is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Mysterious Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,922 / 2,957
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Starmie's center section—the core—glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname “the gem of the sea.”
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Psywave
PsychicBest100% efficiency16.3TDO 319 - 2
Psywave
Surf96% efficiency15.6TDO 305 - 3
Psywave
Hydro Pump94% efficiency15.3TDO 298 - 4
Tackle*
Psychic93% efficiency15.2TDO 297 - 5
Water Gun
Psychic93% efficiency15.2TDO 297
Top 5 of 32 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack4
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
PsywaveBestPsychic · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Water GunWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
Hidden PowerNormal · 1.5s | 15 | +15 | 10 | 10 |
Tackle*Normal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack8
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
SurfWater · 1.5s · STAB | 60 | 50 | 48 | 1.44 |
Hydro PumpWater · 3.5s · STAB | 135 | 100 | 46.3 | 1.62 |
ThunderElectric · 2.5s | 100 | 100 | 40 | 1 |
Ice BeamIce · 3.5s | 95 | 50 | 27.1 | 1.9 |
Power GemRock · 3s | 80 | 50 | 26.7 | 1.6 |
PsybeamPsychic · 3s · STAB | 65 | 50 | 26 | 1.56 |
Aqua JetWater · 2.5s · STAB | 45 | 33 | 21.6 | 1.64 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Starmie's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 161.3
- Actual Defense
- 99.1
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Psywave
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,584 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 11 | 22 | 1,498 | 100.0% |
| 2 | 0 | 13 | 13 | 22 | 1,499 | 99.9% |
| 3 | 2 | 15 | 15 | 21.5 | 1,496 | 99.6% |
| 4 | 3 | 14 | 15 | 21.5 | 1,499 | 99.6% |
| 5 | 0 | 14 | 12 | 22 | 1,499 | 99.5% |
| 6 | 0 | 14 | 11 | 22 | 1,494 | 99.5% |
| 7 | 1 | 13 | 11 | 22 | 1,497 | 99.5% |
| 8 | 0 | 12 | 14 | 22 | 1,500 | 99.4% |
| 9 | 0 | 12 | 13 | 22 | 1,496 | 99.4% |
| 10 | 1 | 11 | 13 | 22 | 1,499 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow StarmieViewing50 CandyBest moves
Psywave
Psychic
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass
Bug
Ghost
Dark - ×0.625
Fire
Water
Ice
Fighting
Psychic
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×0.625
Poison×1
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves











WaterSTAB 1.2×Water Gun · Hydro Pump · Surf · Aqua JetSuper effective ×1.6
Fire
Ground
Rock
PsychicSTAB 1.2×Psywave · Psybeam · PsychicSuper effective ×1.6
Fighting
Poison
IceIce BeamSuper effective ×1.6
Grass
Ground
Flying
Dragon
RockPower GemSuper effective ×1.6
Fire
Ice
Flying
Bug
ElectricThunderSuper effective ×1.6
Water
Flying
NormalHidden Power · TackleSuper effective ×1.6None (neutral or worse against every type)

