- Attack
- 276
- Defense
- 229
- HP
- 155
100% CP
- RaidsLv20
- 2,115
- min 2,026
- Weather boostLv25
- 2,644
- min 2,533
- MaxLv50
- 4,184
- Lv40 3,701
At a glance
Basics
Mega Starmie is a Water/Psychic-type Pokémon. In its Mega Evolved form, its 100% IV CP is 2,115 at level 20, 2,644 at level 25 and up to 4,184 at level 50. It is weak to Electric/Grass/Bug/Ghost/Dark attacks (1.6×). It resists Fire/Water/Ice/Fighting/Psychic/Steel attacks. In raids, Psywave + Psychic is its strongest moveset (level 40, 100% IVs).
- Category
- Mysterious Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,184 / 4,234
Starmie's center section—the core—glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname “the gem of the sea.”
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Mega Evolution guide (Mega Energy and Mega Level)Mega Evolution spends Mega Energy to make a Pokémon stronger for a set time, and in raids it also powers up everyone attacking with the same type.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Psywave
PsychicBest100% efficiency17.0TDO 488 - 2
Water Gun
Psychic99% efficiency16.8TDO 483 - 3
Quick Attack*
Psychic95% efficiency16.1TDO 463 - 4
Psywave
Surf94% efficiency16.0TDO 459 - 5
Psywave
Hydro Pump94% efficiency16.0TDO 458
Top 5 of 40 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack5
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
PsywaveBestPsychic · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Water GunWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
Hidden PowerNormal · 1.5s | 15 | +15 | 10 | 10 |
Quick Attack*Normal · 1s | 10 | +13 | 10 | 13 |
Tackle*Normal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack8
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
SurfWater · 1.5s · STAB | 60 | 50 | 48 | 1.44 |
Hydro PumpWater · 3.5s · STAB | 135 | 100 | 46.3 | 1.62 |
ThunderElectric · 2.5s | 100 | 100 | 40 | 1 |
Ice BeamIce · 3.5s | 95 | 50 | 27.1 | 1.9 |
Power GemRock · 3s | 80 | 50 | 26.7 | 1.6 |
PsybeamPsychic · 3s · STAB | 65 | 50 | 26 | 1.56 |
Aqua JetWater · 2.5s · STAB | 45 | 33 | 21.6 | 1.64 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Mega Starmie's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 173.8
- Actual Defense
- 145.8
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,701 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 15 | 1,500 | 100.0% |
| 2 | 0 | 14 | 14 | 15 | 1,497 | 99.6% |
| 3 | 1 | 13 | 14 | 15 | 1,499 | 99.5% |
| 4 | 1 | 15 | 12 | 15 | 1,496 | 99.2% |
| 5 | 0 | 13 | 15 | 15 | 1,498 | 99.2% |
| 6 | 0 | 13 | 14 | 15 | 1,494 | 99.2% |
| 7 | 2 | 14 | 12 | 15 | 1,499 | 99.2% |
| 8 | 1 | 12 | 15 | 15 | 1,500 | 99.1% |
| 9 | 1 | 12 | 14 | 15 | 1,496 | 99.1% |
| 10 | 2 | 11 | 14 | 15 | 1,498 | 99.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Mega StarmieViewing300 Mega Energy60 after the firstBest moves
Psywave
Psychic
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass
Bug
Ghost
Dark - ×0.625
Fire
Water
Ice
Fighting
Psychic
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×0.625
Poison×1
Ground×1
Flying×1
Psychic×0.625
Bug×1.6
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves











WaterSTAB 1.2×Water Gun · Hydro Pump · Surf · Aqua JetSuper effective ×1.6
Fire
Ground
Rock
PsychicSTAB 1.2×Psywave · Psybeam · PsychicSuper effective ×1.6
Fighting
Poison
IceIce BeamSuper effective ×1.6
Grass
Ground
Flying
Dragon
RockPower GemSuper effective ×1.6
Fire
Ice
Flying
Bug
ElectricThunderSuper effective ×1.6
Water
Flying
NormalHidden Power · Quick Attack · TackleSuper effective ×1.6None (neutral or worse against every type)

