- Attack
- 198
- Defense
- 183
- HP
- 181
100% CP
- RaidsLv20
- 1,497
- min 1,425
- Weather boostLv25
- 1,872
- min 1,781
- MaxLv50
- 2,962
- Lv40 2,620
At a glance
Basics
Tauros is a Normal-type Pokémon. Its 100% IV CP is 1,497 at level 20 (raids, eggs and research), 1,872 at weather-boosted level 25 and up to 2,962 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Tackle + Earthquake is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Wild Bull Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,962 / 2,998
This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
EarthquakeBest100% efficiency10.0TDO 267 - 2
Zen Headbutt
Earthquake97% efficiency9.7TDO 259 - 3
Tackle
Trailblaze96% efficiency9.6TDO 256 - 4
Tackle
Horn Attack95% efficiency9.4TDO 253 - 5
Zen Headbutt
Trailblaze94% efficiency9.3TDO 250
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s · STAB | 5 | +5 | 12 | 10 |
Zen HeadbuttPsychic · 1s | 11 | +9 | 11 | 9 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
EarthquakeBestGround · 3.5s | 140 | 100 | 40 | 1.4 |
TrailblazeGrass · 2s | 65 | 50 | 32.5 | 1.3 |
Iron HeadSteel · 2s | 60 | 50 | 30 | 1.2 |
Horn AttackNormal · 2s · STAB | 45 | 33 | 27 | 1.64 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Tauros's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 127.2
- Actual Defense
- 118.3
- Actual HP
- 117
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
EarthquakeBest100% efficiencyThis is the best moveset at these stats. That's 85% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,620 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 21.5 | 1,496 | 100.0% |
| 2 | 1 | 14 | 15 | 21.5 | 1,500 | 100.0% |
| 3 | 1 | 15 | 14 | 21.5 | 1,500 | 99.7% |
| 4 | 1 | 15 | 13 | 21.5 | 1,496 | 99.7% |
| 5 | 2 | 14 | 13 | 21.5 | 1,500 | 99.7% |
| 6 | 0 | 13 | 9 | 22 | 1,500 | 99.6% |
| 7 | 0 | 8 | 14 | 22 | 1,500 | 99.5% |
| 8 | 0 | 14 | 15 | 21.5 | 1,492 | 99.5% |
| 9 | 1 | 13 | 15 | 21.5 | 1,496 | 99.5% |
| 10 | 2 | 12 | 15 | 21.5 | 1,500 | 99.5% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves










NormalSTAB 1.2×Tackle · Horn AttackSuper effective ×1.6None (neutral or worse against every type)
GroundEarthquakeSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
SteelIron HeadSuper effective ×1.6
Ice
Rock
Fairy
GrassTrailblazeSuper effective ×1.6
Water
Ground
Rock
PsychicZen HeadbuttSuper effective ×1.6
Fighting
Poison

