- Attack
- 210
- Defense
- 193
- HP
- 181
100% CP
- RaidsLv20
- 1,621
- min 1,546
- Weather boostLv25
- 2,026
- min 1,932
- MaxLv50
- 3,207
- Lv40 2,837
At a glance
Basics
Tauros (Combat Breed) is a Fighting-type Pokémon. Its 100% IV CP is 1,621 at level 20 (raids, eggs and research), 2,026 at weather-boosted level 25 and up to 3,207 at level 50. It is weak to Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark attacks. In raids, Double Kick + Close Combat is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Wild Bull Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 3,207 / 3,246
This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Double Kick
Close CombatBest100% efficiency12.0TDO 338 - 2
Double Kick
Earthquake97% efficiency11.7TDO 328 - 3
Double Kick
Trailblaze92% efficiency11.0TDO 311 - 4
Double Kick
Iron Head87% efficiency10.5TDO 294 - 5
Tackle
Close Combat87% efficiency10.4TDO 294
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Double KickBestFighting · 1s · STAB | 10 | +13 | 12 | 13 |
Zen HeadbuttPsychic · 1s | 11 | +9 | 11 | 9 |
TackleNormal · 0.5s | 5 | +5 | 10 | 10 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Close CombatBestFighting · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
EarthquakeGround · 3.5s | 140 | 100 | 40 | 1.4 |
TrailblazeGrass · 2s | 65 | 50 | 32.5 | 1.3 |
Iron HeadSteel · 2s | 60 | 50 | 30 | 1.2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Tauros (Combat Breed)'s stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 134.4
- Actual Defense
- 124.3
- Actual HP
- 117
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Double Kick
Close CombatBest100% efficiencyThis is the best moveset at these stats. That's 72% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,837 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 11 | 15 | 20 | 1,498 | 100.0% |
| 2 | 1 | 15 | 10 | 20 | 1,500 | 99.8% |
| 3 | 0 | 14 | 12 | 20 | 1,498 | 99.7% |
| 4 | 0 | 12 | 14 | 20 | 1,498 | 99.6% |
| 5 | 4 | 15 | 14 | 19.5 | 1,499 | 99.6% |
| 6 | 0 | 10 | 15 | 20 | 1,494 | 99.5% |
| 7 | 1 | 9 | 15 | 20 | 1,498 | 99.5% |
| 8 | 0 | 15 | 11 | 20 | 1,497 | 99.3% |
| 9 | 0 | 15 | 10 | 20 | 1,493 | 99.3% |
| 10 | 1 | 14 | 10 | 20 | 1,497 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves












FightingSTAB 1.2×Double Kick · Close CombatSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
GroundEarthquakeSuper effective ×1.6
Fire
Electric
Poison
Rock
Steel
SteelIron HeadSuper effective ×1.6
Ice
Rock
Fairy
GrassTrailblazeSuper effective ×1.6
Water
Ground
Rock
PsychicZen HeadbuttSuper effective ×1.6
Fighting
Poison
NormalTackleSuper effective ×1.6None (neutral or worse against every type)

