- Attack
- 163
- Defense
- 135
- HP
- 156
100% CP
- Shadow RaidsLv20
- 1,017
- min 911
- Weather boostLv25
- 1,271
- min 1,139
- MaxLv50
- 2,012
- Lv40 1,780
At a glance
Basics
Shadow Dragonair is a Dragon-type Pokémon. Its 100% IV CP is 1,017 at level 20 (Shadow Raids), 1,271 at weather-boosted level 25 and up to 2,012 at level 50. It is weak to Ice/Dragon/Fairy attacks (1.6×). It resists Fire/Water/Electric/Grass attacks. In raids, Dragon Breath + Dragon Pulse is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Dragonite with 100 Candy. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Dragon Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 90,000 Stardust · 90 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,012 / 2,036
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Dragonair stores an enormous amount of energy inside its body. It is said to alter weather conditions in its vicinity by discharging energy from the crystals on its neck and tail.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Dragon Breath
Dragon PulseBest100% efficiency11.6TDO 172 - 2
Iron Tail
Dragon Pulse92% efficiency10.6TDO 157 - 3
Dragon Breath
Aqua Tail87% efficiency10.1TDO 149 - 4
Dragon Breath
Body Slam87% efficiency10.1TDO 149 - 5
Iron Tail
Aqua Tail80% efficiency9.3TDO 137
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Dragon BreathBestDragon · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
Iron TailSteel · 1s | 14 | +6 | 14 | 6 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Dragon PulseBestDragon · 3.5s · STAB | 90 | 50 | 30.9 | 2.16 |
Aqua TailWater · 2s | 50 | 33 | 25 | 1.52 |
Body SlamNormal · 2s | 50 | 33 | 25 | 1.52 |
WrapNormal · 3s | 60 | 33 | 20 | 1.82 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Dragonair's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 127.6
- Actual Defense
- 74.7
- Actual HP
- 102
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Dragon Breath
Dragon PulseBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,780 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 15 | 34 | 1,499 | 100.0% |
| 2 | 0 | 12 | 15 | 35 | 1,498 | 99.7% |
| 3 | 0 | 13 | 14 | 35 | 1,499 | 99.6% |
| 4 | 0 | 14 | 15 | 34.5 | 1,497 | 99.5% |
| 5 | 0 | 14 | 13 | 35 | 1,500 | 99.5% |
| 6 | 0 | 15 | 15 | 34 | 1,490 | 99.4% |
| 7 | 0 | 15 | 14 | 34.5 | 1,498 | 99.4% |
| 8 | 0 | 15 | 13 | 34.5 | 1,493 | 99.4% |
| 9 | 0 | 15 | 12 | 35 | 1,500 | 99.4% |
| 10 | 0 | 15 | 11 | 35 | 1,496 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow DragonairViewing25 CandyBest moves
Dragon Breath
Dragon Pulse
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ice
Dragon
Fairy - ×0.625
Fire
Water
Electric
Grass
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×0.625
Grass×0.625
Ice×1.6
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1.6
Dark×1
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves







