- Attack
- 192
- Defense
- 146
- HP
- 163
100% CP
- RaidsLv20
- 1,250
- min 1,184
- Weather boostLv25
- 1,563
- min 1,480
- MaxLv50
- 2,474
- Lv40 2,188
At a glance
Basics
Xatu is a Psychic/Flying-type Pokémon. Its 100% IV CP is 1,250 at level 20 (raids, eggs and research), 1,563 at weather-boosted level 25 and up to 2,474 at level 50. It is weak to Electric/Ice/Rock/Ghost/Dark attacks (1.6×). It resists Grass/Psychic/Fighting/Ground attacks. In raids, Air Slash + Shadow Ball is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Mystic Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,474 / 2,503
Xatu stands rooted and still in one spot all day long. People believe that this Pokémon does so out of fear of the terrible things it has foreseen in the future.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Air Slash
Shadow BallBest100% efficiency10.8TDO 214 - 2
Feint Attack
Shadow Ball99% efficiency10.7TDO 211 - 3
Peck
Shadow Ball99% efficiency10.7TDO 211 - 4
Air Slash
Future Sight98% efficiency10.6TDO 210 - 5
Feint Attack
Future Sight97% efficiency10.5TDO 207
Top 5 of 15 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Air SlashBestFlying · 1s · STAB | 12 | +8 | 14.4 | 8 |
PeckFlying · 1s · STAB | 10 | +10 | 12 | 10 |
Feint AttackDark · 1s | 11 | +10 | 11 | 10 |
Charged Attack5
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Shadow BallBestGhost · 3s | 100 | 50 | 33.3 | 2 |
Future SightPsychic · 2.5s · STAB | 115 | 100 | 55.2 | 1.38 |
PsyshockPsychic · 2.5s · STAB | 60 | 33 | 28.8 | 2.18 |
Aerial AceFlying · 2.5s · STAB | 55 | 33 | 26.4 | 2 |
Ominous WindGhost · 2.5s | 55 | 33 | 22 | 1.67 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Xatu's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 123.7
- Actual Defense
- 96.2
- Actual HP
- 106
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Air Slash
Shadow BallBest100% efficiencyThis is the best moveset at these stats. That's 80% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,188 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 13 | 15 | 26 | 1,498 | 100.0% |
| 2 | 0 | 14 | 14 | 26 | 1,499 | 99.8% |
| 3 | 0 | 15 | 13 | 26 | 1,499 | 99.6% |
| 4 | 0 | 15 | 12 | 26 | 1,495 | 99.6% |
| 5 | 2 | 15 | 15 | 25.5 | 1,494 | 99.5% |
| 6 | 1 | 14 | 12 | 26 | 1,498 | 99.5% |
| 7 | 3 | 14 | 15 | 25.5 | 1,497 | 99.4% |
| 8 | 0 | 12 | 15 | 26 | 1,493 | 99.4% |
| 9 | 0 | 9 | 13 | 26.5 | 1,499 | 99.4% |
| 10 | 4 | 13 | 15 | 25.5 | 1,500 | 99.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- XatuViewing50 CandyBest moves
Air Slash
Shadow Ball
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Ice
Rock
Ghost
Dark - ×0.625
Grass
Psychic - ×0.39
Fighting
Ground
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1.6
Grass×0.625
Ice×1.6
Fighting×0.39
Poison×1
Ground×0.39
Flying×1
Psychic×0.625
Bug×1
Rock×1.6
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves







