- Attack
- 134
- Defense
- 89
- HP
- 120
100% CP
- RaidsLv20
- 630
- min 583
- Weather boostLv25
- 787
- min 728
- MaxLv50
- 1,246
- Lv40 1,102
At a glance
Basics
Natu is a Psychic/Flying-type Pokémon. Its 100% IV CP is 630 at level 20 (raids, eggs and research), 787 at weather-boosted level 25 and up to 1,246 at level 50. It is weak to Electric/Ice/Rock/Ghost/Dark attacks (1.6×). It resists Grass/Psychic/Fighting/Ground attacks. In raids, Peck + Drill Peck is its strongest moveset (level 40, 100% IVs). It evolves into Xatu with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Tiny Bird Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,246 / 1,261
Natu cannot fly because its wings are not yet fully grown. If your eyes meet with this Pokémon's eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Peck
Drill PeckBest100% efficiency9.0TDO 87 - 2
Quick Attack
Drill Peck99% efficiency8.9TDO 86 - 3
Peck
Psyshock87% efficiency7.9TDO 76 - 4
Quick Attack
Psyshock85% efficiency7.7TDO 74 - 5
Peck
Night Shade71% efficiency6.4TDO 62
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
PeckBestFlying · 1s · STAB | 10 | +10 | 12 | 10 |
Quick AttackNormal · 1s | 10 | +13 | 10 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Drill PeckBestFlying · 2.5s · STAB | 70 | 33 | 33.6 | 2.55 |
PsyshockPsychic · 2.5s · STAB | 60 | 33 | 28.8 | 2.18 |
Night ShadeGhost · 2.5s | 60 | 50 | 24 | 1.2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Natu's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 89.0
- Actual Defense
- 62.1
- Actual HP
- 80
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Peck
Drill PeckBest100% efficiencyThis is the best moveset at these stats. That's 78% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,102 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Natu only reaches CP 1,246 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,246 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,238 | 99.3% |
| 3 | 15 | 15 | 14 | 50 | 1,242 | 99.1% |
| 4 | 15 | 14 | 15 | 50 | 1,240 | 99.0% |
| 5 | 13 | 15 | 15 | 50 | 1,229 | 98.7% |
| 6 | 14 | 15 | 14 | 50 | 1,233 | 98.4% |
| 7 | 14 | 14 | 15 | 50 | 1,232 | 98.4% |
| 8 | 15 | 15 | 13 | 50 | 1,237 | 98.2% |
| 9 | 15 | 14 | 14 | 50 | 1,236 | 98.2% |
| 10 | 15 | 13 | 15 | 50 | 1,234 | 98.1% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- NatuViewingBest moves
Peck
Drill Peck
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Ice
Rock
Ghost
Dark - ×0.625
Grass
Psychic - ×0.39
Fighting
Ground
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1.6
Grass×0.625
Ice×1.6
Fighting×0.39
Poison×1
Ground×0.39
Flying×1
Psychic×0.625
Bug×1
Rock×1.6
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves






Events1 past
No upcoming events are known yet.
- 2021.07.27Spotlight Hour: Natu · 2× evolution XP

