- Attack
- 17
- Defense
- 396
- HP
- 85
100% CP
- Shadow RaidsLv20
- 231
- min 156
- Weather boostLv25
- 289
- min 196
- MaxLv50
- 458
- Lv40 405
At a glance
Basics
Shadow Shuckle is a Bug/Rock-type Pokémon. Its 100% IV CP is 231 at level 20 (Shadow Raids), 289 at weather-boosted level 25 and up to 458 at level 50. It is weak to Water/Rock/Steel attacks (1.6×). It resists Normal/Poison attacks. In raids, Rock Throw + Stone Edge is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Mold Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 458 / 463
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Rock Throw
Stone EdgeBest100% efficiency2.4TDO 58 - 2
Rock Throw
Rock Blast97% efficiency2.4TDO 56 - 3
Rock Throw
Gyro Ball87% efficiency2.1TDO 50 - 4
Struggle Bug
Rock Blast82% efficiency2.0TDO 48 - 5
Struggle Bug
Stone Edge81% efficiency2.0TDO 47
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Rock ThrowBestRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
Struggle BugBug · 1.5s · STAB | 15 | +15 | 12 | 10 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Stone EdgeBestRock · 2.5s · STAB | 105 | 100 | 50.4 | 1.26 |
Rock BlastRock · 2s · STAB | 50 | 33 | 30 | 1.82 |
Gyro BallSteel · 3.5s | 85 | 50 | 24.3 | 1.7 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Shuckle's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 22.9
- Actual Defense
- 204.6
- Actual HP
- 59
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Rock Throw
Stone EdgeBest100% efficiencyThis is the best moveset at these stats. That's 91% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 405 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Shuckle only reaches CP 458 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 458 | 100.0% |
| 2 | 15 | 14 | 15 | 50 | 457 | 99.8% |
| 3 | 15 | 13 | 15 | 50 | 456 | 99.5% |
| 4 | 15 | 12 | 15 | 50 | 456 | 99.3% |
| 5 | 15 | 11 | 15 | 50 | 455 | 99.0% |
| 6 | 15 | 15 | 14 | 50 | 455 | 98.8% |
| 7 | 15 | 10 | 15 | 50 | 455 | 98.8% |
| 8 | 15 | 14 | 14 | 50 | 455 | 98.6% |
| 9 | 15 | 9 | 15 | 50 | 454 | 98.5% |
| 10 | 15 | 13 | 14 | 50 | 454 | 98.3% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Water
Rock
Steel - ×0.625
Normal
Poison
Show all 18 types
Normal×0.625
Fire×1
Water×1.6
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×0.625
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1.6
Ghost×1
Dragon×1
Dark×1
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves










