- Attack
- 99
- Defense
- 54
- HP
- 176
100% CP
- RaidsLv20
- 467
- min 424
- Weather boostLv25
- 583
- min 530
- MaxLv50
- 924
- Lv40 817
At a glance
Basics
Makuhita is a Fighting-type Pokémon. Its 100% IV CP is 467 at level 20 (raids, eggs and research), 583 at weather-boosted level 25 and up to 924 at level 50. It is weak to Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark attacks. In raids, Tackle + Upper Hand is its strongest moveset (level 40, 100% IVs). It evolves into Hariyama with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Guts Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 924 / 935
Makuhita is tenacious—it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this Pokémon stores more energy in its body for evolving.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Upper HandBest100% efficiency6.4TDO 59 - 2
Tackle
Heavy Slam99% efficiency6.4TDO 58 - 3
Tackle
Cross Chop98% efficiency6.3TDO 58 - 4
Rock Smash
Upper Hand97% efficiency6.2TDO 57 - 5
Rock Smash
Heavy Slam95% efficiency6.1TDO 56
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
Rock SmashFighting · 1.5s · STAB | 17 | +12 | 13.6 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Upper HandBestFighting · 2s · STAB | 50 | 33 | 30 | 1.82 |
Cross ChopFighting · 1.5s · STAB | 50 | 50 | 40 | 1.2 |
Heavy SlamSteel · 2s | 70 | 50 | 35 | 1.4 |
Low SweepFighting · 2s · STAB | 40 | 33 | 24 | 1.45 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Makuhita's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 68.1
- Actual Defense
- 41.2
- Actual HP
- 114
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
Cross ChopBest100% efficiencyThis is the best moveset at these stats. That's 90% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 817 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Makuhita only reaches CP 924 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 924 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 921 | 99.4% |
| 3 | 14 | 15 | 15 | 50 | 915 | 99.1% |
| 4 | 15 | 15 | 13 | 50 | 919 | 98.8% |
| 5 | 15 | 14 | 15 | 50 | 917 | 98.6% |
| 6 | 14 | 15 | 14 | 50 | 913 | 98.5% |
| 7 | 13 | 15 | 15 | 50 | 907 | 98.2% |
| 8 | 15 | 15 | 12 | 50 | 916 | 98.1% |
| 9 | 15 | 15 | 11 | 50 | 914 | 98.1% |
| 10 | 15 | 14 | 14 | 50 | 914 | 97.9% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- MakuhitaViewingBest moves
Tackle
Upper Hand
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves






Events2 past
No upcoming events are known yet.
- 2025.03.04Spotlight Hour: Makuhita · 2× Candy for transferring
- 2024.06.04Spotlight Hour: Makuhita · 2× Candy for catches

