- Attack
- 99
- Defense
- 54
- HP
- 176
100% CP
- Shadow RaidsLv20
- 467
- min 391
- Weather boostLv25
- 583
- min 489
- MaxLv50
- 924
- Lv40 817
At a glance
Basics
Shadow Makuhita is a Fighting-type Pokémon. Its 100% IV CP is 467 at level 20 (Shadow Raids), 583 at weather-boosted level 25 and up to 924 at level 50. It is weak to Flying/Psychic/Fairy attacks (1.6×). It resists Bug/Rock/Dark attacks. In raids, Tackle + Upper Hand is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Hariyama with 50 Candy. As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Guts Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 60,000 Stardust · 60 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 924 / 935
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Makuhita is tenacious—it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this Pokémon stores more energy in its body for evolving.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Upper HandBest100% efficiency7.9TDO 60 - 2
Rock Smash
Upper Hand100% efficiency7.9TDO 60 - 3
Rock Smash
Cross Chop95% efficiency7.6TDO 57 - 4
Rock Smash
Heavy Slam95% efficiency7.5TDO 57 - 5
Tackle
Cross Chop95% efficiency7.5TDO 57
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s | 5 | +5 | 10 | 10 |
Rock SmashFighting · 1.5s · STAB | 17 | +12 | 13.6 | 8 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Upper HandBestFighting · 2s · STAB | 50 | 33 | 30 | 1.82 |
Cross ChopFighting · 1.5s · STAB | 50 | 50 | 40 | 1.2 |
Heavy SlamSteel · 2s | 70 | 50 | 35 | 1.4 |
Low SweepFighting · 2s · STAB | 40 | 33 | 24 | 1.45 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Makuhita's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 81.7
- Actual Defense
- 34.4
- Actual HP
- 114
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
Upper HandBest100% efficiencyThis is the best moveset at these stats. That's 82% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 817 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Shadow Makuhita only reaches CP 924 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 924 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 921 | 99.4% |
| 3 | 14 | 15 | 15 | 50 | 915 | 99.1% |
| 4 | 15 | 15 | 13 | 50 | 919 | 98.8% |
| 5 | 15 | 14 | 15 | 50 | 917 | 98.6% |
| 6 | 14 | 15 | 14 | 50 | 913 | 98.5% |
| 7 | 13 | 15 | 15 | 50 | 907 | 98.2% |
| 8 | 15 | 15 | 12 | 50 | 916 | 98.1% |
| 9 | 15 | 15 | 11 | 50 | 914 | 98.1% |
| 10 | 15 | 14 | 14 | 50 | 914 | 97.9% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow MakuhitaViewingBest moves
Tackle
Upper Hand
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Flying
Psychic
Fairy - ×0.625
Bug
Rock
Dark
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1
Poison×1
Ground×1
Flying×1.6
Psychic×1.6
Bug×0.625
Rock×0.625
Ghost×1
Dragon×1
Dark×0.625
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves






Events2 past
No upcoming events are known yet.
- 2025.03.04Spotlight Hour: Makuhita · 2× Candy for transferring
- 2024.06.04Spotlight Hour: Makuhita · 2× Candy for catches

