- Attack
- 205
- Defense
- 179
- HP
- 155
100% CP
- RaidsLv20
- 1,425
- min 1,355
- Weather boostLv25
- 1,782
- min 1,693
- MaxLv50
- 2,821
- Lv40 2,495
At a glance
Basics
Mega Medicham is a Fighting/Psychic-type Pokémon. In its Mega Evolved form, its 100% IV CP is 1,425 at level 20, 1,782 at level 25 and up to 2,821 at level 50. It is weak to Flying/Ghost/Fairy attacks (1.6×). It resists Fighting/Rock attacks. In raids, Psycho Cut + Dynamic Punch is its strongest moveset (level 40, 100% IVs).
- Category
- Meditate Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,821 / 2,854
It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Mega Evolution guide (Mega Energy and Mega Level)Mega Evolution spends Mega Energy to make a Pokémon stronger for a set time, and in raids it also powers up everyone attacking with the same type.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Psycho Cut
Dynamic PunchBest100% efficiency13.0TDO 297 - 2
Psycho Cut
Psychic100% efficiency13.0TDO 297 - 3
Counter
Dynamic Punch99% efficiency12.8TDO 293 - 4
Counter
Psychic99% efficiency12.8TDO 293 - 5
Counter
Power-Up Punch86% efficiency11.2TDO 257
Top 5 of 8 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Psycho CutBestPsychic · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
CounterFighting · 1s · STAB | 13 | +9 | 15.6 | 9 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Dynamic PunchBestFighting · 2.5s · STAB | 85 | 50 | 40.8 | 2.04 |
PsychicPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
Power-Up PunchFighting · 2s · STAB | 50 | 33 | 30 | 1.82 |
Ice PunchIce · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Mega Medicham's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 131.4
- Actual Defense
- 115.9
- Actual HP
- 101
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Counter
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 80% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,495 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 1 | 15 | 14 | 22.5 | 1,497 | 100.0% |
| 2 | 0 | 15 | 9 | 23 | 1,500 | 99.8% |
| 3 | 2 | 15 | 13 | 22.5 | 1,500 | 99.5% |
| 4 | 0 | 15 | 15 | 22.5 | 1,494 | 99.5% |
| 5 | 0 | 15 | 14 | 22.5 | 1,490 | 99.5% |
| 6 | 0 | 9 | 14 | 23 | 1,499 | 99.5% |
| 7 | 1 | 14 | 15 | 22.5 | 1,498 | 99.5% |
| 8 | 1 | 14 | 14 | 22.5 | 1,493 | 99.5% |
| 9 | 2 | 13 | 14 | 22.5 | 1,497 | 99.4% |
| 10 | 3 | 12 | 14 | 22.5 | 1,500 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Mega MedichamViewing100 Mega Energy20 after the firstBest moves
Psycho Cut
Dynamic Punch
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Flying
Ghost
Fairy - ×0.625
Fighting
Rock
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.625
Poison×1
Ground×1
Flying×1.6
Psychic×1
Bug×1
Rock×0.625
Ghost×1.6
Dragon×1
Dark×1
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves












