- Attack
- 136
- Defense
- 68
- HP
- 277
100% CP
- Shadow RaidsLv20
- 838
- min 733
- Weather boostLv25
- 1,048
- min 916
- MaxLv50
- 1,659
- Lv40 1,468
At a glance
Basics
Shadow Wailmer is a Water-type Pokémon. Its 100% IV CP is 838 at level 20 (Shadow Raids), 1,048 at weather-boosted level 25 and up to 1,659 at level 50. It is weak to Electric/Grass attacks (1.6×). It resists Fire/Water/Ice/Steel attacks. In raids, Water Gun + Heavy Slam is its strongest moveset (level 40, 100% IVs). It evolves into Shadow Wailord with 400 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Ball Whale Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 12,000 Stardust · 30 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,659 / 1,679
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Wailmer's nostrils are located above its eyes. This playful Pokémon loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Gun
Heavy SlamBest100% efficiency10.2TDO 142 - 2
Rollout
Heavy Slam95% efficiency9.7TDO 136 - 3
Water Gun
Scald91% efficiency9.3TDO 129 - 4
Water Gun
Body Slam90% efficiency9.2TDO 128 - 5
Water Gun
Water Pulse89% efficiency9.0TDO 126
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water GunBestWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
RolloutRock · 1.5s | 15 | +19 | 10 | 12.7 |
SplashWater · 1.5s · STAB | 0 | +17 | 0 | 11.3 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Heavy SlamBestSteel · 2s | 70 | 50 | 35 | 1.4 |
Water PulseWater · 3s · STAB | 65 | 50 | 26 | 1.56 |
ScaldWater · 3.5s · STAB | 75 | 50 | 25.7 | 1.8 |
Body SlamNormal · 2s | 50 | 33 | 25 | 1.52 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Wailmer's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 108.2
- Actual Defense
- 41.3
- Actual HP
- 174
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
Heavy SlamBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,468 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 50 | 1,494 | 100.0% |
| 2 | 1 | 15 | 13 | 50 | 1,500 | 99.9% |
| 3 | 1 | 15 | 15 | 49.5 | 1,497 | 99.7% |
| 4 | 2 | 15 | 12 | 49.5 | 1,500 | 99.6% |
| 5 | 0 | 15 | 14 | 50 | 1,492 | 99.6% |
| 6 | 3 | 15 | 15 | 48.5 | 1,500 | 99.6% |
| 7 | 1 | 14 | 15 | 50 | 1,496 | 99.5% |
| 8 | 1 | 15 | 12 | 50 | 1,498 | 99.5% |
| 9 | 1 | 15 | 11 | 50 | 1,495 | 99.5% |
| 10 | 2 | 15 | 15 | 49 | 1,498 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- Shadow WailmerViewingBest moves
Water Gun
Heavy Slam
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass - ×0.625
Fire
Water
Ice
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves







Events1 past
No upcoming events are known yet.
- 2023.07.11Spotlight Hour: Wailmer · 2× Catch XP

