- Attack
- 175
- Defense
- 87
- HP
- 347
100% CP
- Shadow RaidsLv20
- 1,302
- min 1,170
- Weather boostLv25
- 1,628
- min 1,463
- MaxLv50
- 2,577
- Lv40 2,280
At a glance
Basics
Shadow Wailord is a Water-type Pokémon. Its 100% IV CP is 1,302 at level 20 (Shadow Raids), 1,628 at weather-boosted level 25 and up to 2,577 at level 50. It is weak to Electric/Grass attacks (1.6×). It resists Fire/Water/Ice/Steel attacks. In raids, Water Gun + Surf is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Float Whale Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 12,000 Stardust · 30 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,577 / 2,608
- Shadow modifiers
- Attack ×1.2, Defense ×0.83 in battle (not shown in CP)
Wailord is the largest of all identified Pokémon up to now. This giant Pokémon swims languorously in the vast open sea, eating massive amounts of food at once with its enormous mouth.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Shadow Pokémon: when to purifyShadow Pokémon have 1.2× Attack but also take more damage, and they cost 1.2× Stardust and Candy to power up.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Water Gun
SurfBest100% efficiency14.4TDO 307 - 2
Rollout
Surf92% efficiency13.3TDO 284 - 3
Water Gun
Blizzard90% efficiency12.9TDO 276 - 4
Water Gun
Hyper Beam89% efficiency12.9TDO 275 - 5
Zen Headbutt
Surf89% efficiency12.8TDO 272
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Shadow modifiers (1.2× Attack, 0.83× Defense) are included. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Water GunBestWater · 0.5s · STAB | 5 | +5 | 12 | 10 |
Zen HeadbuttPsychic · 1s | 11 | +9 | 11 | 9 |
RolloutRock · 1.5s | 15 | +19 | 10 | 12.7 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
SurfBestWater · 1.5s · STAB | 60 | 50 | 48 | 1.44 |
BlizzardIce · 3s | 130 | 100 | 43.3 | 1.3 |
Hyper BeamNormal · 4s | 150 | 100 | 37.5 | 1.5 |
ScaldWater · 3.5s · STAB | 75 | 50 | 25.7 | 1.8 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Shadow Wailord's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 136.2
- Actual Defense
- 50.8
- Actual HP
- 216
Actual stat = (base stat + IV) × level multiplier. Shadow ×1.2 Attack and ×0.83 Defense are included (not in the in-game CP). Level 51 is the Best Buddy boost.
Move performance at these stats
Water Gun
SurfBest100% efficiencyThis is the best moveset at these stats. That's 77% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 270,000
- Candy
- 312
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,280 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 15 | 25 | 1,500 | 100.0% |
| 2 | 0 | 15 | 14 | 25 | 1,498 | 100.0% |
| 3 | 1 | 15 | 11 | 25 | 1,500 | 99.7% |
| 4 | 1 | 14 | 14 | 25 | 1,499 | 99.6% |
| 5 | 0 | 15 | 13 | 25 | 1,496 | 99.6% |
| 6 | 1 | 15 | 10 | 25 | 1,498 | 99.3% |
| 7 | 0 | 11 | 15 | 25.5 | 1,499 | 99.2% |
| 8 | 1 | 14 | 13 | 25 | 1,497 | 99.2% |
| 9 | 0 | 13 | 8 | 25.5 | 1,500 | 99.2% |
| 10 | 0 | 15 | 12 | 25 | 1,494 | 99.2% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- Shadow WailordViewing400 CandyBest moves
Water Gun
Surf
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass - ×0.625
Fire
Water
Ice
Steel
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×1
Dragon×1
Dark×1
Steel×0.625
Fairy×1
Offensive matchupsBased on learnable moves










WaterSTAB 1.2×Water Gun · Surf · ScaldSuper effective ×1.6
Fire
Ground
Rock
RockRolloutSuper effective ×1.6
Fire
Ice
Flying
Bug
IceBlizzardSuper effective ×1.6
Grass
Ground
Flying
Dragon
PsychicZen HeadbuttSuper effective ×1.6
Fighting
Poison
NormalHyper BeamSuper effective ×1.6None (neutral or worse against every type)

