- Attack
- 134
- Defense
- 99
- HP
- 137
100% CP
- RaidsLv20
- 699
- min 650
- Weather boostLv25
- 875
- min 813
- MaxLv50
- 1,384
- Lv40 1,225
At a glance
Basics
Vibrava is a Ground/Dragon-type Pokémon. Its 100% IV CP is 699 at level 20 (raids, eggs and research), 875 at weather-boosted level 25 and up to 1,384 at level 50. It is most vulnerable to Ice attacks (2.56×) and also weak to Dragon/Fairy attacks (1.6×). It resists Fire/Poison/Rock/Electric attacks. In raids, Dragon Breath + Scorching Sands is its strongest moveset (level 40, 100% IVs). It evolves into Flygon with 100 Candy. As your buddy, it earns 1 Candy every 5 km you walk together.
- Category
- Vibration Pokémon
- Buddy distance
- 5 km
- Second Charged Attack
- 75,000 Stardust · 75 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 1,384 / 1,401
To make prey faint, Vibrava generates ultrasonic waves by vigorously making its two wings vibrate. This Pokémon's ultrasonic waves are so powerful, they can bring on headaches in people.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Dragon Breath
Scorching SandsBest100% efficiency8.9TDO 107 - 2
Sand Attack
Scorching Sands98% efficiency8.7TDO 104 - 3
Mud Shot
Scorching Sands95% efficiency8.4TDO 101 - 4
Dragon Breath
Bulldoze87% efficiency7.8TDO 94 - 5
Dragon Breath
Bug Buzz86% efficiency7.7TDO 92
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Dragon BreathBestDragon · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
Mud ShotGround · 0.5s · STAB | 4 | +6 | 9.6 | 12 |
Sand AttackGround · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Scorching SandsBestGround · 3s · STAB | 90 | 50 | 36 | 2.16 |
BulldozeGround · 3.5s · STAB | 80 | 50 | 27.4 | 1.92 |
Bug BuzzBug · 3.5s | 95 | 50 | 27.1 | 1.9 |
Sand TombGround · 4s · STAB | 60 | 33 | 18 | 2.18 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Vibrava's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 89.0
- Actual Defense
- 68.1
- Actual HP
- 90
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Sand Attack
Scorching SandsBest100% efficiencyThis is the best moveset at these stats. That's 81% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 1,225 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Vibrava only reaches CP 1,384 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 1,384 | 100.0% |
| 2 | 14 | 15 | 15 | 50 | 1,375 | 99.3% |
| 3 | 15 | 15 | 14 | 50 | 1,380 | 99.2% |
| 4 | 15 | 15 | 13 | 50 | 1,375 | 99.2% |
| 5 | 15 | 14 | 15 | 50 | 1,378 | 99.1% |
| 6 | 13 | 15 | 15 | 50 | 1,366 | 98.7% |
| 7 | 14 | 15 | 14 | 50 | 1,371 | 98.5% |
| 8 | 14 | 15 | 13 | 50 | 1,366 | 98.5% |
| 9 | 14 | 14 | 15 | 50 | 1,369 | 98.5% |
| 10 | 15 | 15 | 12 | 50 | 1,371 | 98.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- VibravaViewing25 CandyBest moves
Dragon Breath
Scorching Sands
- Purified Pokémon need about 10% less Candy to evolve (e.g. 25 → 22 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×2.56
Ice - ×1.6
Dragon
Fairy - ×0.625
Fire
Poison
Rock - ×0.244
Electric
Show all 18 types
Normal×1
Fire×0.625
Water×1
Electric×0.244
Grass×1
Ice×2.56
Fighting×1
Poison×0.625
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×0.625
Ghost×1
Dragon×1.6
Dark×1
Steel×1
Fairy×1.6
Offensive matchupsBased on learnable moves










