- Attack
- 178
- Defense
- 153
- HP
- 207
100% CP
- RaidsLv20
- 1,330
- min 1,261
- Weather boostLv25
- 1,662
- min 1,577
- MaxLv50
- 2,631
- Lv40 2,327
At a glance
Basics
Solrock is a Rock/Psychic-type Pokémon. Its 100% IV CP is 1,330 at level 20 (raids, eggs and research), 1,662 at weather-boosted level 25 and up to 2,631 at level 50. It is weak to Water/Grass/Ground/Bug/Ghost/Dark/Steel attacks (1.6×). It resists Normal/Fire/Poison/Flying/Psychic attacks. In raids, Psywave + Psychic is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Meteorite Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,631 / 2,663
Solrock is a new species of Pokémon that is said to have fallen from space. It floats in air and moves silently. In battle, this Pokémon releases intensely bright light.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Psywave
PsychicBest100% efficiency12.0TDO 310 - 2
Rock Throw
Psychic99% efficiency11.9TDO 307 - 3
Confusion
Psychic98% efficiency11.7TDO 303 - 4
Rock Throw
Rock Slide92% efficiency11.1TDO 286 - 5
Rock Throw
Weather Ball92% efficiency11.1TDO 286
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack3
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
PsywaveBestPsychic · 0.5s · STAB | 4 | +7 | 9.6 | 14 |
Rock ThrowRock · 1s · STAB | 13 | +8 | 15.6 | 8 |
ConfusionPsychic · 1.5s · STAB | 19 | +14 | 15.2 | 9.3 |
Charged Attack4
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
PsychicBestPsychic · 3s · STAB | 95 | 50 | 38 | 2.28 |
Weather BallFire · 1.5s | 55 | 33 | 36.7 | 1.67 |
Rock SlideRock · 2.5s · STAB | 75 | 50 | 36 | 1.8 |
Solar BeamGrass · 5s | 180 | 100 | 36 | 1.8 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Solrock's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 115.3
- Actual Defense
- 100.4
- Actual HP
- 132
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Rock Throw
PsychicBest100% efficiencyThis is the best moveset at these stats. That's 76% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,327 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 15 | 14 | 24.5 | 1,499 | 100.0% |
| 2 | 0 | 14 | 15 | 24.5 | 1,498 | 99.4% |
| 3 | 0 | 14 | 14 | 24.5 | 1,495 | 99.4% |
| 4 | 1 | 13 | 14 | 24.5 | 1,498 | 99.4% |
| 5 | 0 | 15 | 13 | 24.5 | 1,496 | 99.3% |
| 6 | 1 | 14 | 13 | 24.5 | 1,500 | 99.3% |
| 7 | 1 | 15 | 11 | 24.5 | 1,497 | 99.2% |
| 8 | 0 | 10 | 12 | 25 | 1,500 | 99.0% |
| 9 | 3 | 15 | 15 | 24 | 1,497 | 98.9% |
| 10 | 4 | 14 | 15 | 24 | 1,500 | 98.9% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
Evolution
Damage takenGO multipliers
- ×1.6
Water
Grass
Ground
Bug
Ghost
Dark
Steel - ×0.625
Normal
Fire
Poison
Flying
Psychic
Show all 18 types
Normal×0.625
Fire×0.625
Water×1.6
Electric×1
Grass×1.6
Ice×1
Fighting×1
Poison×0.625
Ground×1.6
Flying×0.625
Psychic×0.625
Bug×1.6
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1.6
Fairy×1
Offensive matchupsBased on learnable moves












