- Attack
- 224
- Defense
- 142
- HP
- 160
100% CP
- RaidsLv20
- 1,413
- min 1,342
- Weather boostLv25
- 1,767
- min 1,678
- MaxLv50
- 2,797
- Lv40 2,474
At a glance
Basics
Crawdaunt is a Water/Dark-type Pokémon. Its 100% IV CP is 1,413 at level 20 (raids, eggs and research), 1,767 at weather-boosted level 25 and up to 2,797 at level 50. It is weak to Electric/Grass/Fighting/Bug/Fairy attacks (1.6×). It resists Fire/Water/Ice/Ghost/Dark/Steel/Psychic attacks. In raids, Snarl + Crabhammer is its strongest moveset (level 40, 100% IVs). As your buddy, it earns 1 Candy every 3 km you walk together.
- Category
- Rogue Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 2,797 / 2,830
Crawdaunt has an extremely violent nature that compels it to challenge other living things to battle. Other life-forms refuse to live in ponds inhabited by this Pokémon, making them desolate places.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Snarl
CrabhammerBest100% efficiency16.1TDO 306 - 2
Snarl
Razor Shell95% efficiency15.3TDO 292 - 3
Waterfall
Crabhammer91% efficiency14.6TDO 277 - 4
Waterfall
Razor Shell88% efficiency14.2TDO 270 - 5
Snarl
Bubble Beam74% efficiency11.9TDO 227
Top 5 of 12 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
SnarlBestDark · 1s · STAB | 11 | +13 | 13.2 | 13 |
WaterfallWater · 1s · STAB | 13 | +7 | 15.6 | 7 |
Charged Attack6
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
CrabhammerBestWater · 2s · STAB | 85 | 50 | 51 | 2.04 |
Razor ShellWater · 1.5s · STAB | 55 | 33 | 44 | 2 |
Bubble BeamWater · 2s · STAB | 45 | 33 | 27 | 1.64 |
Night SlashDark · 2s · STAB | 45 | 33 | 27 | 1.64 |
ScaldWater · 3.5s · STAB | 75 | 50 | 25.7 | 1.8 |
Vise GripNormal · 2s | 35 | 33 | 17.5 | 1.06 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Crawdaunt's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 142.8
- Actual Defense
- 93.8
- Actual HP
- 104
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Snarl
CrabhammerBest100% efficiencyThis is the best moveset at these stats. That's 75% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 2,474 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 2 | 15 | 14 | 22.5 | 1,499 | 100.0% |
| 2 | 0 | 10 | 15 | 23 | 1,499 | 99.9% |
| 3 | 0 | 11 | 14 | 23 | 1,500 | 99.6% |
| 4 | 1 | 15 | 15 | 22.5 | 1,497 | 99.6% |
| 5 | 1 | 15 | 14 | 22.5 | 1,493 | 99.6% |
| 6 | 0 | 15 | 9 | 23 | 1,497 | 99.5% |
| 7 | 0 | 12 | 13 | 23 | 1,500 | 99.4% |
| 8 | 0 | 12 | 12 | 23 | 1,496 | 99.4% |
| 9 | 2 | 14 | 15 | 22.5 | 1,499 | 99.4% |
| 10 | 2 | 14 | 14 | 22.5 | 1,495 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Stage 1
- CrawdauntViewing50 CandyBest moves
Snarl
Crabhammer
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Electric
Grass
Fighting
Bug
Fairy - ×0.625
Fire
Water
Ice
Ghost
Dark
Steel - ×0.39
Psychic
Show all 18 types
Normal×1
Fire×0.625
Water×0.625
Electric×1.6
Grass×1.6
Ice×0.625
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×0.39
Bug×1.6
Rock×1
Ghost×0.625
Dragon×1
Dark×0.625
Steel×0.625
Fairy×1.6
Offensive matchupsBased on learnable moves






