- Attack
- 312
- Defense
- 160
- HP
- 162
100% CP
- RaidsLv20
- 2,053
- min 1,965
- Weather boostLv25
- 2,567
- min 2,456
- MaxLv50
- 4,063
- Lv40 3,594
At a glance
Basics
Mega Banette is a Ghost-type Pokémon. In its Mega Evolved form, its 100% IV CP is 2,053 at level 20, 2,567 at level 25 and up to 4,063 at level 50. It is weak to Ghost/Dark attacks (1.6×). It resists Poison/Bug/Normal/Fighting attacks. In raids, Shadow Claw + Shadow Ball is its strongest moveset (level 40, 100% IVs).
- Category
- Marionette Pokémon
- Buddy distance
- 3 km
- Second Charged Attack
- 50,000 Stardust · 50 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 4,063 / 4,112
Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- Mega Evolution guide (Mega Energy and Mega Level)Mega Evolution spends Mega Energy to make a Pokémon stronger for a set time, and in raids it also powers up everyone attacking with the same type.
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
Best movesetsLv40 · 15/15/15 IVs
- 1
Shadow Claw
Shadow BallBest100% efficiency19.6TDO 418 - 2
Hex
Shadow Ball99% efficiency19.3TDO 412 - 3
Shadow Claw
Dazzling Gleam84% efficiency16.5TDO 352 - 4
Hex
Dazzling Gleam80% efficiency15.6TDO 333 - 5
Shadow Claw
Thunder79% efficiency15.5TDO 330
Top 5 of 6 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
Shadow ClawBestGhost · 0.5s · STAB | 6 | +4 | 14.4 | 8 |
HexGhost · 1s · STAB | 8 | +13 | 9.6 | 13 |
Charged Attack3
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Shadow BallBestGhost · 3s · STAB | 100 | 50 | 40 | 2.4 |
ThunderElectric · 2.5s | 100 | 100 | 40 | 1 |
Dazzling GleamFairy · 3.5s | 100 | 50 | 28.6 | 2 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
Calculate with your Pokémon
Move the sliders or enter a CP and Mega Banette's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 195.3
- Actual Defense
- 104.5
- Actual HP
- 105
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Shadow Claw
Shadow BallBest100% efficiencyThis is the best moveset at these stats. That's 79% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 3,594 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 0 | 12 | 13 | 15.5 | 1,497 | 100.0% |
| 2 | 0 | 10 | 15 | 15.5 | 1,497 | 99.9% |
| 3 | 1 | 11 | 13 | 15.5 | 1,497 | 99.7% |
| 4 | 1 | 9 | 15 | 15.5 | 1,497 | 99.6% |
| 5 | 7 | 15 | 14 | 15 | 1,498 | 99.6% |
| 6 | 0 | 15 | 10 | 15.5 | 1,497 | 99.5% |
| 7 | 0 | 13 | 12 | 15.5 | 1,497 | 99.5% |
| 8 | 2 | 10 | 13 | 15.5 | 1,498 | 99.5% |
| 9 | 0 | 11 | 14 | 15.5 | 1,497 | 99.4% |
| 10 | 0 | 11 | 13 | 15.5 | 1,492 | 99.4% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Mega BanetteViewing100 Mega Energy20 after the firstBest moves
Shadow Claw
Shadow Ball
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Mega Energy comes from Mega Raids and walking with your buddy. After the first Mega Evolution, it takes less energy next time.
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Ghost
Dark - ×0.625
Poison
Bug - ×0.39
Normal
Fighting
Show all 18 types
Normal×0.39
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×0.39
Poison×0.625
Ground×1
Flying×1
Psychic×1
Bug×0.625
Rock×1
Ghost×1.6
Dragon×1
Dark×1.6
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves








