- Attack
- 80
- Defense
- 73
- HP
- 153
100% CP
- RaidsLv20
- 412
- min 373
- Weather boostLv25
- 515
- min 467
- MaxLv50
- 815
- Lv40 721
At a glance
Basics
Bidoof is a Normal-type Pokémon. Its 100% IV CP is 412 at level 20 (raids, eggs and research), 515 at weather-boosted level 25 and up to 815 at level 50. It is weak to Fighting attacks (1.6×). It resists Ghost attacks. In raids, Tackle + Hyper Fang is its strongest moveset (level 40, 100% IVs). It evolves into Bibarel with 50 Candy. As your buddy, it earns 1 Candy every 1 km you walk together.
- Category
- Plump Mouse Pokémon
- Buddy distance
- 1 km
- Second Charged Attack
- 10,000 Stardust · 25 Candy
- Max CP · Lv50 / Lv51 (Best Buddy)
- 815 / 825
It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.
All values are for Pokémon GO; main-series values are not listed. The Pokédex entry is the game's own English text.
Related tips
- How to read IVs and appraisalsIVs run from 0 to 15 for each of Attack, Defense and HP, and appraisal stars are set by the sum of the three (0–45).
- What to power up first (power-up priorities for beginners)Stardust is limited, so first power up strong counters you'll use for a long time across many raids.
- Choosing IVs for PvP (low Attack wins in Great and Ultra League)In leagues with a CP cap, the lower the Attack IV, the higher you can level up within the same CP, which makes Defense and HP bigger.
Best movesetsLv40 · 15/15/15 IVs
- 1
Tackle
Hyper FangBest100% efficiency6.2TDO 63 - 2
Tackle
Shadow Ball*95% efficiency5.9TDO 60 - 3
Tackle
Grass Knot94% efficiency5.8TDO 60 - 4
Tackle
Thunderbolt*88% efficiency5.5TDO 56 - 5
Tackle
Superpower*84% efficiency5.2TDO 53
Top 5 of 14 movesets.
Raid and Gym efficiency against an ordinary neutral 5-star boss. DPS is damage per second, TDO is total damage dealt before fainting, and efficiency compares (DPS³ × TDO)^¼ with the top moveset. Against a specific boss, moves of the types it's weak to do more. * Exclusive moves require an Elite TM.
Learnable moves
Fast Attack2
| Moves | Power | Energy | DPS | EPS |
|---|---|---|---|---|
TackleBestNormal · 0.5s · STAB | 5 | +5 | 12 | 10 |
Take DownNormal · 1s · STAB | 7 | +8 | 8.4 | 8 |
Charged Attack7
| Moves | Power | Energy | DPS | DPE |
|---|---|---|---|---|
Hyper FangBestNormal · 2.5s · STAB | 80 | 50 | 38.4 | 1.92 |
Grass KnotGrass · 2.5s | 90 | 50 | 36 | 1.8 |
Shadow Ball*Ghost · 3s | 100 | 50 | 33.3 | 2 |
Thunderbolt*Electric · 2.5s | 80 | 50 | 32 | 1.6 |
Superpower*Fighting · 3s | 85 | 50 | 28.3 | 1.7 |
Ice Beam*Ice · 3.5s | 95 | 50 | 27.1 | 1.9 |
CrunchDark · 3s | 65 | 33 | 21.7 | 1.97 |
- DPS is damage per second, EPS energy per second and DPE damage per energy. A Charged Attack costing 100 energy uses 1 bar, 50 uses 2 bars and 33 uses 3 bars.
- STAB (same-type attack bonus) applies to moves of the Pokémon's own type, which deal 1.2× damage (included in DPS, DPT and DPE).
- * Exclusive move: a move that was only available during events such as Community Day. It now requires an Elite TM.
Calculate with your Pokémon
Move the sliders or enter a CP and Bidoof's stats, move performance and power-up cost update instantly.
Enter the CP shown in the game to find the closest level for these IVs.
- Actual Attack
- 56.8
- Actual Defense
- 52.6
- Actual HP
- 100
Actual stat = (base stat + IV) × level multiplier. Level 51 is the Best Buddy boost.
Move performance at these stats
Tackle
Hyper FangBest100% efficiencyThis is the best moveset at these stats. That's 85% of the same moveset's DPS at Lv40 with 15/15/15.
Raid calculation against a neutral 5-star boss. * Exclusive moves need an Elite TM.
Power-up cost
- Stardust
- 225,000
- Candy
- 248
- Candy XL
- 0
Lv 20 → 40: 40 power-ups, CP 721 after
Based on the game's power-up cost table. Shadow costs 1.2× and purified 0.9× (rounded up per power-up); Lucky Pokémon pay half the Stardust. Event bonuses are not included.
IV rankings by leagueBy stat product
Bidoof only reaches CP 815 at level 50 with 100% IVs, so it can't reach this league's cap. In that case, higher IVs are better.
| Rank | Attack | Defense | HP | Level | CP | vs. #1 |
|---|---|---|---|---|---|---|
| 1 | 15 | 15 | 15 | 50 | 815 | 100.0% |
| 2 | 15 | 15 | 14 | 50 | 813 | 99.3% |
| 3 | 14 | 15 | 15 | 50 | 807 | 98.9% |
| 4 | 15 | 14 | 15 | 50 | 810 | 98.9% |
| 5 | 15 | 15 | 13 | 50 | 810 | 98.6% |
| 6 | 14 | 15 | 14 | 50 | 804 | 98.2% |
| 7 | 15 | 14 | 14 | 50 | 808 | 98.2% |
| 8 | 13 | 15 | 15 | 50 | 798 | 97.9% |
| 9 | 15 | 15 | 12 | 50 | 808 | 97.9% |
| 10 | 14 | 14 | 15 | 50 | 802 | 97.8% |
Stat product = Attack × Defense × HP (up to level 50, excluding Best Buddy). It shows how long a Pokémon lasts under the same CP cap and doesn't include move matchups.
EvolutionFrom game data
- Base
- BidoofViewingBest moves
Tackle
Hyper Fang
- Purified Pokémon need about 10% less Candy to evolve (e.g. 50 → 45 Candy).
- Best moves are the top raid moveset at level 40 with 15/15/15 IVs.
Damage takenGO multipliers
- ×1.6
Fighting - ×0.39
Ghost
Show all 18 types
Normal×1
Fire×1
Water×1
Electric×1
Grass×1
Ice×1
Fighting×1.6
Poison×1
Ground×1
Flying×1
Psychic×1
Bug×1
Rock×1
Ghost×0.39
Dragon×1
Dark×1
Steel×1
Fairy×1
Offensive matchupsBased on learnable moves












NormalSTAB 1.2×Tackle · Take Down · Hyper FangSuper effective ×1.6None (neutral or worse against every type)
FightingSuperpowerSuper effective ×1.6
Normal
Ice
Rock
Dark
Steel
IceIce BeamSuper effective ×1.6
Grass
Ground
Flying
Dragon
GrassGrass KnotSuper effective ×1.6
Water
Ground
Rock
DarkCrunchSuper effective ×1.6
Psychic
Ghost
ElectricThunderboltSuper effective ×1.6
Water
Flying
GhostShadow BallSuper effective ×1.6
Psychic
Ghost

